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/* SPDX-FileCopyrightText: 2026 Project Tick
* SPDX-FileContributor: Project Tick
* SPDX-License-Identifier: GPL-3.0-or-later
*
* MeshMC - A Custom Launcher for Minecraft
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "ITheme.h"
#include "rainbow.h"
#include <QStyleFactory>
#include <QDir>
#include "Application.h"
void ITheme::apply(bool)
{
APPLICATION->setStyleSheet(QString());
QApplication::setStyle(QStyleFactory::create(qtTheme()));
QApplication::setPalette(colorScheme());
APPLICATION->setStyleSheet(appStyleSheet());
QDir::setSearchPaths("theme", searchPaths());
}
QPalette ITheme::fadeInactive(QPalette in, qreal bias, QColor color)
{
auto blend = [&in, bias, color](QPalette::ColorRole role) {
QColor from = in.color(QPalette::Active, role);
QColor blended = Rainbow::mix(from, color, bias);
in.setColor(QPalette::Disabled, role, blended);
};
blend(QPalette::Window);
blend(QPalette::WindowText);
blend(QPalette::Base);
blend(QPalette::AlternateBase);
blend(QPalette::ToolTipBase);
blend(QPalette::ToolTipText);
blend(QPalette::Text);
blend(QPalette::Button);
blend(QPalette::ButtonText);
blend(QPalette::BrightText);
blend(QPalette::Link);
blend(QPalette::Highlight);
blend(QPalette::HighlightedText);
return in;
}
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