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/* SPDX-FileCopyrightText: 2026 Project Tick
* SPDX-FileContributor: Project Tick
* SPDX-License-Identifier: GPL-3.0-or-later
*
* MeshMC - A Custom Launcher for Minecraft
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "XboxUserStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {}
XboxUserStep::~XboxUserStep() noexcept = default;
QString XboxUserStep::describe()
{
return tr("Logging in as an Xbox user.");
}
void XboxUserStep::rehydrate()
{
// NOOP, for now. We only save bools and there's nothing to check.
}
void XboxUserStep::perform()
{
QString xbox_auth_template = R"XXX(
{
"Properties": {
"AuthMethod": "RPS",
"SiteName": "user.auth.xboxlive.com",
"RpsTicket": "d=%1"
},
"RelyingParty": "http://auth.xboxlive.com",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
QNetworkRequest request = QNetworkRequest(
QUrl("https://user.auth.xboxlive.com/user/authenticate"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
auto* requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this,
&XboxUserStep::onRequestDone);
requestor->post(request, xbox_auth_data.toUtf8());
qDebug() << "First layer of XBox auth ... commencing.";
}
void XboxUserStep::onRequestDone(QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers)
{
auto requestor = qobject_cast<AuthRequest*>(QObject::sender());
requestor->deleteLater();
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
emit finished(AccountTaskState::STATE_FAILED_SOFT,
tr("XBox user authentication failed."));
return;
}
Katabasis::Token temp;
if (!Parsers::parseXTokenResponse(data, temp, "UToken")) {
qWarning() << "Could not parse user authentication response...";
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("XBox user authentication response could not be understood."));
return;
}
m_data->userToken = temp;
emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
}
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