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| author | Mehmet Samet Duman <yongdohyun@projecttick.org> | 2026-04-02 18:45:07 +0300 |
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| committer | Mehmet Samet Duman <yongdohyun@projecttick.org> | 2026-04-02 18:45:07 +0300 |
| commit | 31b9a8949ed0a288143e23bf739f2eb64fdc63be (patch) | |
| tree | 8a984fa143c38fccad461a77792d6864f3e82cd3 /meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp | |
| parent | 934382c8a1ce738589dee9ee0f14e1cec812770e (diff) | |
| parent | fad6a1066616b69d7f5fef01178efdf014c59537 (diff) | |
| download | Project-Tick-31b9a8949ed0a288143e23bf739f2eb64fdc63be.tar.gz Project-Tick-31b9a8949ed0a288143e23bf739f2eb64fdc63be.zip | |
Add 'meshmc/' from commit 'fad6a1066616b69d7f5fef01178efdf014c59537'
git-subtree-dir: meshmc
git-subtree-mainline: 934382c8a1ce738589dee9ee0f14e1cec812770e
git-subtree-split: fad6a1066616b69d7f5fef01178efdf014c59537
Diffstat (limited to 'meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp')
| -rw-r--r-- | meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp b/meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp new file mode 100644 index 0000000000..77afa17fb9 --- /dev/null +++ b/meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp @@ -0,0 +1,93 @@ +/* SPDX-FileCopyrightText: 2026 Project Tick + * SPDX-FileContributor: Project Tick + * SPDX-License-Identifier: GPL-3.0-or-later + * + * MeshMC - A Custom Launcher for Minecraft + * Copyright (C) 2026 Project Tick + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include "XboxUserStep.h" + +#include <QNetworkRequest> + +#include "minecraft/auth/AuthRequest.h" +#include "minecraft/auth/Parsers.h" + +XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {} + +XboxUserStep::~XboxUserStep() noexcept = default; + +QString XboxUserStep::describe() +{ + return tr("Logging in as an Xbox user."); +} + +void XboxUserStep::rehydrate() +{ + // NOOP, for now. We only save bools and there's nothing to check. +} + +void XboxUserStep::perform() +{ + QString xbox_auth_template = R"XXX( +{ + "Properties": { + "AuthMethod": "RPS", + "SiteName": "user.auth.xboxlive.com", + "RpsTicket": "d=%1" + }, + "RelyingParty": "http://auth.xboxlive.com", + "TokenType": "JWT" +} +)XXX"; + auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token); + + QNetworkRequest request = QNetworkRequest( + QUrl("https://user.auth.xboxlive.com/user/authenticate")); + request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); + request.setRawHeader("Accept", "application/json"); + auto* requestor = new AuthRequest(this); + connect(requestor, &AuthRequest::finished, this, + &XboxUserStep::onRequestDone); + requestor->post(request, xbox_auth_data.toUtf8()); + qDebug() << "First layer of XBox auth ... commencing."; +} + +void XboxUserStep::onRequestDone(QNetworkReply::NetworkError error, + QByteArray data, + QList<QNetworkReply::RawHeaderPair> headers) +{ + auto requestor = qobject_cast<AuthRequest*>(QObject::sender()); + requestor->deleteLater(); + + if (error != QNetworkReply::NoError) { + qWarning() << "Reply error:" << error; + emit finished(AccountTaskState::STATE_FAILED_SOFT, + tr("XBox user authentication failed.")); + return; + } + + Katabasis::Token temp; + if (!Parsers::parseXTokenResponse(data, temp, "UToken")) { + qWarning() << "Could not parse user authentication response..."; + emit finished( + AccountTaskState::STATE_FAILED_SOFT, + tr("XBox user authentication response could not be understood.")); + return; + } + m_data->userToken = temp; + emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token")); +} |
