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authorMehmet Samet Duman <yongdohyun@projecttick.org>2026-04-02 18:45:07 +0300
committerMehmet Samet Duman <yongdohyun@projecttick.org>2026-04-02 18:45:07 +0300
commit31b9a8949ed0a288143e23bf739f2eb64fdc63be (patch)
tree8a984fa143c38fccad461a77792d6864f3e82cd3 /meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp
parent934382c8a1ce738589dee9ee0f14e1cec812770e (diff)
parentfad6a1066616b69d7f5fef01178efdf014c59537 (diff)
downloadProject-Tick-31b9a8949ed0a288143e23bf739f2eb64fdc63be.tar.gz
Project-Tick-31b9a8949ed0a288143e23bf739f2eb64fdc63be.zip
Add 'meshmc/' from commit 'fad6a1066616b69d7f5fef01178efdf014c59537'
git-subtree-dir: meshmc git-subtree-mainline: 934382c8a1ce738589dee9ee0f14e1cec812770e git-subtree-split: fad6a1066616b69d7f5fef01178efdf014c59537
Diffstat (limited to 'meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp')
-rw-r--r--meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp b/meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp
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+++ b/meshmc/launcher/minecraft/auth/steps/XboxUserStep.cpp
@@ -0,0 +1,93 @@
+/* SPDX-FileCopyrightText: 2026 Project Tick
+ * SPDX-FileContributor: Project Tick
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ *
+ * MeshMC - A Custom Launcher for Minecraft
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "XboxUserStep.h"
+
+#include <QNetworkRequest>
+
+#include "minecraft/auth/AuthRequest.h"
+#include "minecraft/auth/Parsers.h"
+
+XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {}
+
+XboxUserStep::~XboxUserStep() noexcept = default;
+
+QString XboxUserStep::describe()
+{
+ return tr("Logging in as an Xbox user.");
+}
+
+void XboxUserStep::rehydrate()
+{
+ // NOOP, for now. We only save bools and there's nothing to check.
+}
+
+void XboxUserStep::perform()
+{
+ QString xbox_auth_template = R"XXX(
+{
+ "Properties": {
+ "AuthMethod": "RPS",
+ "SiteName": "user.auth.xboxlive.com",
+ "RpsTicket": "d=%1"
+ },
+ "RelyingParty": "http://auth.xboxlive.com",
+ "TokenType": "JWT"
+}
+)XXX";
+ auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
+
+ QNetworkRequest request = QNetworkRequest(
+ QUrl("https://user.auth.xboxlive.com/user/authenticate"));
+ request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
+ request.setRawHeader("Accept", "application/json");
+ auto* requestor = new AuthRequest(this);
+ connect(requestor, &AuthRequest::finished, this,
+ &XboxUserStep::onRequestDone);
+ requestor->post(request, xbox_auth_data.toUtf8());
+ qDebug() << "First layer of XBox auth ... commencing.";
+}
+
+void XboxUserStep::onRequestDone(QNetworkReply::NetworkError error,
+ QByteArray data,
+ QList<QNetworkReply::RawHeaderPair> headers)
+{
+ auto requestor = qobject_cast<AuthRequest*>(QObject::sender());
+ requestor->deleteLater();
+
+ if (error != QNetworkReply::NoError) {
+ qWarning() << "Reply error:" << error;
+ emit finished(AccountTaskState::STATE_FAILED_SOFT,
+ tr("XBox user authentication failed."));
+ return;
+ }
+
+ Katabasis::Token temp;
+ if (!Parsers::parseXTokenResponse(data, temp, "UToken")) {
+ qWarning() << "Could not parse user authentication response...";
+ emit finished(
+ AccountTaskState::STATE_FAILED_SOFT,
+ tr("XBox user authentication response could not be understood."));
+ return;
+ }
+ m_data->userToken = temp;
+ emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
+}