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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* === Upstream License Block (Do Not Modify) ==============================
*
*
*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Tayou <git@tayou.org>
* Copyright (C) 2024 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* ======================================================================== */
#include "Theme.h"
#include <QDir>
#include <QStyleFactory>
#include "Application.h"
#include "HintOverrideProxyStyle.h"
#include "rainbow.h"
void Theme::apply(bool)
{
APPLICATION->setStyleSheet(QString());
QApplication::setStyle(new HintOverrideProxyStyle(QStyleFactory::create(qtTheme())));
QApplication::setPalette(colorScheme());
APPLICATION->setStyleSheet(appStyleSheet());
QDir::setSearchPaths("theme", searchPaths());
}
QPalette Theme::fadeInactive(QPalette in, qreal bias, QColor color)
{
auto blend = [&in, bias, color](QPalette::ColorRole role)
{
QColor from = in.color(QPalette::Active, role);
QColor blended = Rainbow::mix(from, color, bias);
in.setColor(QPalette::Disabled, role, blended);
};
blend(QPalette::Window);
blend(QPalette::WindowText);
blend(QPalette::Base);
blend(QPalette::AlternateBase);
blend(QPalette::ToolTipBase);
blend(QPalette::ToolTipText);
blend(QPalette::Text);
blend(QPalette::Button);
blend(QPalette::ButtonText);
blend(QPalette::BrightText);
blend(QPalette::Link);
blend(QPalette::Highlight);
blend(QPalette::HighlightedText);
return in;
}
LogColors Theme::defaultLogColors(const QPalette& palette)
{
LogColors result;
const QColor& bg = palette.color(QPalette::Base);
const QColor& fg = palette.color(QPalette::Text);
auto blend = [bg, fg](QColor color)
{
if (Rainbow::luma(fg) > Rainbow::luma(bg))
{
// for dark color schemes, produce a fitting color first
color = Rainbow::tint(fg, color, 0.5);
}
// adapt contrast
return Rainbow::mix(fg, color, 1);
};
result.background[MessageLevel::Fatal] = Qt::black;
result.foreground[MessageLevel::Launcher] = blend(QColor("purple"));
result.foreground[MessageLevel::Debug] = blend(QColor("green"));
result.foreground[MessageLevel::Warning] = blend(QColor("orange"));
result.foreground[MessageLevel::Error] = blend(QColor("red"));
result.foreground[MessageLevel::Fatal] = blend(QColor("red"));
return result;
}
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