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+// SPDX-License-Identifier: GPL-3.0-only
+// SPDX-FileCopyrightText: 2026 Project Tick
+// SPDX-FileContributor: Project Tick Team
+/*
+ * ProjT Launcher - Minecraft Launcher
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * === Upstream License Block (Do Not Modify) ==============================
+ *
+ *
+ *
+ * Prism Launcher - Minecraft Launcher
+ * Copyright (C) 2022 Tayou <git@tayou.org>
+ * Copyright (C) 2024 TheKodeToad <TheKodeToad@proton.me>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * This file incorporates work covered by the following copyright and
+ * permission notice:
+ *
+ * Copyright 2013-2021 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * ======================================================================== */
+#include "Theme.h"
+#include <QDir>
+#include <QStyleFactory>
+#include "Application.h"
+#include "HintOverrideProxyStyle.h"
+#include "rainbow.h"
+
+void Theme::apply(bool)
+{
+ APPLICATION->setStyleSheet(QString());
+ QApplication::setStyle(new HintOverrideProxyStyle(QStyleFactory::create(qtTheme())));
+ QApplication::setPalette(colorScheme());
+ APPLICATION->setStyleSheet(appStyleSheet());
+ QDir::setSearchPaths("theme", searchPaths());
+}
+
+QPalette Theme::fadeInactive(QPalette in, qreal bias, QColor color)
+{
+ auto blend = [&in, bias, color](QPalette::ColorRole role)
+ {
+ QColor from = in.color(QPalette::Active, role);
+ QColor blended = Rainbow::mix(from, color, bias);
+ in.setColor(QPalette::Disabled, role, blended);
+ };
+ blend(QPalette::Window);
+ blend(QPalette::WindowText);
+ blend(QPalette::Base);
+ blend(QPalette::AlternateBase);
+ blend(QPalette::ToolTipBase);
+ blend(QPalette::ToolTipText);
+ blend(QPalette::Text);
+ blend(QPalette::Button);
+ blend(QPalette::ButtonText);
+ blend(QPalette::BrightText);
+ blend(QPalette::Link);
+ blend(QPalette::Highlight);
+ blend(QPalette::HighlightedText);
+ return in;
+}
+
+LogColors Theme::defaultLogColors(const QPalette& palette)
+{
+ LogColors result;
+
+ const QColor& bg = palette.color(QPalette::Base);
+ const QColor& fg = palette.color(QPalette::Text);
+
+ auto blend = [bg, fg](QColor color)
+ {
+ if (Rainbow::luma(fg) > Rainbow::luma(bg))
+ {
+ // for dark color schemes, produce a fitting color first
+ color = Rainbow::tint(fg, color, 0.5);
+ }
+ // adapt contrast
+ return Rainbow::mix(fg, color, 1);
+ };
+
+ result.background[MessageLevel::Fatal] = Qt::black;
+
+ result.foreground[MessageLevel::Launcher] = blend(QColor("purple"));
+ result.foreground[MessageLevel::Debug] = blend(QColor("green"));
+ result.foreground[MessageLevel::Warning] = blend(QColor("orange"));
+ result.foreground[MessageLevel::Error] = blend(QColor("red"));
+ result.foreground[MessageLevel::Fatal] = blend(QColor("red"));
+
+ return result;
+}