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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <QObject>
#include <QString>
#include <QTimer>
#include <memory>
#include "Step.hpp"
#include "net/NetJob.h"
#include "net/Upload.h"
namespace projt::minecraft::auth
{
/**
* Microsoft OAuth 2.0 Device Code Flow step.
*
* Used for environments where browser-based login is impractical.
* Displays a code for the user to enter at a Microsoft URL.
*
* Flow:
* 1. Request device code from Microsoft
* 2. Emit deviceCodeReady signal with code and URL
* 3. Poll for user completion
* 4. On success, populate MSA token in Credentials
*/
class DeviceCodeAuthStep : public Step
{
Q_OBJECT
public:
explicit DeviceCodeAuthStep(Credentials& credentials) noexcept;
~DeviceCodeAuthStep() noexcept override = default;
[[nodiscard]] QString description() const override;
public slots:
void execute() override;
void cancel() noexcept override;
private slots:
void onDeviceCodeReceived();
void pollForCompletion();
void onPollResponse();
private:
void startPolling(int intervalSecs, int expiresInSecs);
QString m_clientId;
QString m_deviceCode;
int m_pollInterval = 5; // seconds
bool m_cancelled = false;
QTimer m_pollTimer;
QTimer m_expirationTimer;
std::shared_ptr<QByteArray> m_response;
Net::Upload::Ptr m_request;
NetJob::Ptr m_task;
};
} // namespace projt::minecraft::auth
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