// SPDX-License-Identifier: GPL-3.0-only // SPDX-FileCopyrightText: 2026 Project Tick // SPDX-FileContributor: Project Tick Team /* * ProjT Launcher - Minecraft Launcher * Copyright (C) 2026 Project Tick * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #include #include "Step.hpp" #include "net/NetJob.h" #include "net/Upload.h" namespace projt::minecraft::auth { /** * Microsoft OAuth 2.0 Device Code Flow step. * * Used for environments where browser-based login is impractical. * Displays a code for the user to enter at a Microsoft URL. * * Flow: * 1. Request device code from Microsoft * 2. Emit deviceCodeReady signal with code and URL * 3. Poll for user completion * 4. On success, populate MSA token in Credentials */ class DeviceCodeAuthStep : public Step { Q_OBJECT public: explicit DeviceCodeAuthStep(Credentials& credentials) noexcept; ~DeviceCodeAuthStep() noexcept override = default; [[nodiscard]] QString description() const override; public slots: void execute() override; void cancel() noexcept override; private slots: void onDeviceCodeReceived(); void pollForCompletion(); void onPollResponse(); private: void startPolling(int intervalSecs, int expiresInSecs); QString m_clientId; QString m_deviceCode; int m_pollInterval = 5; // seconds bool m_cancelled = false; QTimer m_pollTimer; QTimer m_expirationTimer; std::shared_ptr m_response; Net::Upload::Ptr m_request; NetJob::Ptr m_task; }; } // namespace projt::minecraft::auth