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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
 *  ProjT Launcher - Minecraft Launcher
 *  Copyright (C) 2026 Project Tick
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * === Upstream License Block (Do Not Modify) ==============================
 *
 *
 *
 *  Prism Launcher - Minecraft Launcher
 *  Copyright (C) 2022-2023 Sefa Eyeoglu <contact@scrumplex.net>
 *  Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * This file incorporates work covered by the following copyright and
 * permission notice:
 *
 *      Copyright 2013-2021 MultiMC Contributors
 *
 *      Licensed under the Apache License, Version 2.0 (the "License");
 *      you may not use this file except in compliance with the License.
 *      You may obtain a copy of the License at
 *
 *          http://www.apache.org/licenses/LICENSE-2.0
 *
 *      Unless required by applicable law or agreed to in writing, software
 *      distributed under the License is distributed on an "AS IS" BASIS,
 *      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *      See the License for the specific language governing permissions and
 *      limitations under the License.
 *
 * ======================================================================== */

#pragma once

#include <QAbstractListModel>

#include <QList>
#include <QString>
#include <memory>
#include <optional>

#include "Component.h"
#include "LaunchProfile.h"
#include "modplatform/ModIndex.h"
#include "net/Mode.h"

class MinecraftInstance;
struct PackProfileData;
class ComponentUpdateTask;

class PackProfile : public QAbstractListModel
{
	Q_OBJECT
	friend ComponentUpdateTask;

  public:
	enum Columns
	{
		NameColumn = 0,
		VersionColumn,
		NUM_COLUMNS
	};

	struct Result
	{
		bool success;
		QString error;
		bool changed = true;

		// Implicit conversion to bool
		operator bool() const
		{
			return success;
		}

		// Factory methods for convenience
		static Result Success(bool changed = true)
		{
			return { true, "", changed };
		}

		static Result Error(const QString& errorMessage)
		{
			return { false, errorMessage, false };
		}
	};

	explicit PackProfile(MinecraftInstance* instance);
	virtual ~PackProfile();

	virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
	virtual bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
	virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
	virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
	virtual int columnCount(const QModelIndex& parent) const override;
	virtual Qt::ItemFlags flags(const QModelIndex& index) const override;

	/// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch.
	void buildingFromScratch();

	/// install more jar mods
	void installJarMods(QStringList selectedFiles);

	/// install a jar/zip as a replacement for the main jar
	void installCustomJar(QString selectedFile);

	/// install MMC/Prism component files
	bool installComponents(QStringList selectedFiles);

	/// install Java agent files
	void installAgents(QStringList selectedFiles);

	enum MoveDirection
	{
		MoveUp,
		MoveDown
	};
	/// move component file # up or down the list
	void move(int index, MoveDirection direction);

	/// remove component file # - including files/records
	bool remove(int index);

	/// remove component file by id - including files/records
	bool remove(const QString& id);

	bool customize(int index);

	bool revertToBase(int index);

	/// reload the list, reload all components, resolve dependencies
	Result reload(Net::Mode netmode);

	// reload all components, resolve dependencies
	void resolve(Net::Mode netmode);

	/// get current running task...
	Task::Ptr getCurrentTask();

	std::shared_ptr<LaunchProfile> getProfile() const;

	// NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config
	void setOldConfigVersion(const QString& uid, const QString& version);

	QString getComponentVersion(const QString& uid) const;

	bool setComponentVersion(const QString& uid, const QString& version, bool important = false);

	bool installEmpty(const QString& uid, const QString& name);

	QString patchFilePathForUid(const QString& uid) const;

	/// if there is a save scheduled, do it now.
	void saveNow();

	/// helper method, returns RuntimeContext of instance
	RuntimeContext runtimeContext();

  signals:
	void minecraftChanged();

  public:
	/// get the profile component by id
	ComponentPtr getComponent(const QString& id);

	/// get the profile component by index
	ComponentPtr getComponent(size_t index);

	/// Add the component to the internal list of patches.
	/// Components are appended (not inserted) to preserve mod loader load order.
	void appendComponent(ComponentPtr component);

	std::optional<ModPlatform::ModLoaderTypes> getModLoaders();
	// this returns aditional loaders(Quilt supports fabric and NeoForge supports Forge)
	std::optional<ModPlatform::ModLoaderTypes> getSupportedModLoaders();
	QList<ModPlatform::ModLoaderType> getModLoadersList();

	/// apply the component patches. Catches all the errors and returns true/false for success/failure
	void invalidateLaunchProfile();

  private:
	void scheduleSave();
	bool saveIsScheduled() const;

	/// insert component so that its index is ideally the specified one (returns real index)
	void insertComponent(size_t index, ComponentPtr component);

	QString componentsFilePath() const;
	QString patchesPattern() const;

  private slots:
	void save_internal();
	void updateSucceeded();
	void updateFailed(const QString& error);
	void componentDataChanged();
	void disableInteraction(bool disable);

  private:
	Result load();

	/// Helper function to ensure patch and library directories exist.
	/// Returns true if both directories are ready, false on failure.
	bool ensureInstallDirs(QString& patchDir, QString& libDir);

	/// Helper function to write a version file and register a component.
	/// Returns true on success, false on failure.
	bool writeVersionFile(const QString& patchDir, const std::shared_ptr<VersionFile>& versionFile);

	bool installJarMods_internal(QStringList filepaths);
	bool installCustomJar_internal(QString filepath);
	bool installAgents_internal(QStringList filepaths);
	bool removeComponent_internal(ComponentPtr patch);

  private: /* data */
	std::unique_ptr<PackProfileData> d;
};