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diff --git a/meshmc/launcher/minecraft/auth/MinecraftAccount.cpp b/meshmc/launcher/minecraft/auth/MinecraftAccount.cpp
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+/* SPDX-FileCopyrightText: 2026 Project Tick
+ * SPDX-FileContributor: Project Tick
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ *
+ * MeshMC - A Custom Launcher for Minecraft
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ * This file incorporates work covered by the following copyright and
+ * permission notice:
+ *
+ * Copyright 2013-2021 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "MinecraftAccount.h"
+
+#include <QUuid>
+#include <QJsonObject>
+#include <QJsonArray>
+#include <QRegularExpression>
+#include <QStringList>
+#include <QJsonDocument>
+
+#include <QDebug>
+
+#include <QPainter>
+
+#include "flows/MSA.h"
+
+MinecraftAccount::MinecraftAccount(QObject* parent) : QObject(parent)
+{
+ data.internalId =
+ QUuid::createUuid().toString().remove(QRegularExpression("[{}-]"));
+}
+
+MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json)
+{
+ MinecraftAccountPtr account(new MinecraftAccount());
+ if (account->data.resumeStateFromV3(json)) {
+ return account;
+ }
+ return nullptr;
+}
+
+MinecraftAccountPtr MinecraftAccount::createBlankMSA()
+{
+ MinecraftAccountPtr account(new MinecraftAccount());
+ account->data.type = AccountType::MSA;
+ return account;
+}
+
+QJsonObject MinecraftAccount::saveToJson() const
+{
+ return data.saveState();
+}
+
+AccountState MinecraftAccount::accountState() const
+{
+ return data.accountState;
+}
+
+QPixmap MinecraftAccount::getFace() const
+{
+ QPixmap skinTexture;
+ if (!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) {
+ return QPixmap();
+ }
+ QPixmap skin = QPixmap(8, 8);
+ QPainter painter(&skin);
+ painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8));
+ painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8));
+ return skin.scaled(64, 64, Qt::KeepAspectRatio);
+}
+
+shared_qobject_ptr<AccountTask> MinecraftAccount::loginMSA()
+{
+ Q_ASSERT(m_currentTask.get() == nullptr);
+
+ m_currentTask.reset(new MSAInteractive(&data));
+ connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
+ connect(m_currentTask.get(), SIGNAL(failed(QString)),
+ SLOT(authFailed(QString)));
+ emit activityChanged(true);
+ return m_currentTask;
+}
+
+shared_qobject_ptr<AccountTask> MinecraftAccount::refresh()
+{
+ if (m_currentTask) {
+ return m_currentTask;
+ }
+
+ m_currentTask.reset(new MSASilent(&data));
+
+ connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
+ connect(m_currentTask.get(), SIGNAL(failed(QString)),
+ SLOT(authFailed(QString)));
+ emit activityChanged(true);
+ return m_currentTask;
+}
+
+shared_qobject_ptr<AccountTask> MinecraftAccount::currentTask()
+{
+ return m_currentTask;
+}
+
+void MinecraftAccount::authSucceeded()
+{
+ m_currentTask.reset();
+ emit changed();
+ emit activityChanged(false);
+}
+
+void MinecraftAccount::authFailed(QString reason)
+{
+ switch (m_currentTask->taskState()) {
+ case AccountTaskState::STATE_OFFLINE:
+ case AccountTaskState::STATE_FAILED_SOFT: {
+ // NOTE: this doesn't do much. There was an error of some sort.
+ } break;
+ case AccountTaskState::STATE_FAILED_HARD: {
+ data.msaToken.token = QString();
+ data.msaToken.refresh_token = QString();
+ data.msaToken.validity = Katabasis::Validity::None;
+ data.validity_ = Katabasis::Validity::None;
+ emit changed();
+ } break;
+ case AccountTaskState::STATE_FAILED_GONE: {
+ data.validity_ = Katabasis::Validity::None;
+ emit changed();
+ } break;
+ case AccountTaskState::STATE_CREATED:
+ case AccountTaskState::STATE_WORKING:
+ case AccountTaskState::STATE_SUCCEEDED: {
+ // Not reachable here, as they are not failures.
+ }
+ }
+ m_currentTask.reset();
+ emit activityChanged(false);
+}
+
+bool MinecraftAccount::isActive() const
+{
+ return m_currentTask;
+}
+
+bool MinecraftAccount::shouldRefresh() const
+{
+ /*
+ * Never refresh accounts that are being used by the game, it breaks the
+ * game session. Always refresh accounts that have not been refreshed yet
+ * during this session. Don't refresh broken accounts. Refresh accounts that
+ * would expire in the next 12 hours (fresh token validity is 24 hours).
+ */
+ if (isInUse()) {
+ return false;
+ }
+ switch (data.validity_) {
+ case Katabasis::Validity::Certain: {
+ break;
+ }
+ case Katabasis::Validity::None: {
+ return false;
+ }
+ case Katabasis::Validity::Assumed: {
+ return true;
+ }
+ }
+ auto now = QDateTime::currentDateTimeUtc();
+ auto issuedTimestamp = data.msaToken.issueInstant;
+ auto expiresTimestamp = data.msaToken.notAfter;
+
+ if (!expiresTimestamp.isValid()) {
+ expiresTimestamp = issuedTimestamp.addSecs(24 * 3600);
+ }
+ if (now.secsTo(expiresTimestamp) < (12 * 3600)) {
+ return true;
+ }
+ return false;
+}
+
+void MinecraftAccount::fillSession(AuthSessionPtr session)
+{
+ if (ownsMinecraft() && !hasProfile()) {
+ session->status = AuthSession::RequiresProfileSetup;
+ } else {
+ if (session->wants_online) {
+ session->status = AuthSession::PlayableOnline;
+ } else {
+ session->status = AuthSession::PlayableOffline;
+ }
+ }
+
+ // the user name
+ session->username = data.profileName();
+ // volatile auth token
+ session->access_token = data.accessToken();
+ // the semi-permanent client token
+ session->client_token = QString();
+ // profile name
+ session->player_name = data.profileName();
+ // profile ID
+ session->uuid = data.profileId();
+ // 'legacy' or 'mojang', depending on account type
+ session->user_type = typeString();
+ if (!session->access_token.isEmpty()) {
+ session->session =
+ "token:" + data.accessToken() + ":" + data.profileId();
+ } else {
+ session->session = "-";
+ }
+}
+
+void MinecraftAccount::decrementUses()
+{
+ Usable::decrementUses();
+ if (!isInUse()) {
+ emit changed();
+ // FIXME: we now need a better way to identify accounts...
+ qWarning() << "Profile" << data.profileId() << "is no longer in use.";
+ }
+}
+
+void MinecraftAccount::incrementUses()
+{
+ bool wasInUse = isInUse();
+ Usable::incrementUses();
+ if (!wasInUse) {
+ emit changed();
+ // FIXME: we now need a better way to identify accounts...
+ qWarning() << "Profile" << data.profileId() << "is now in use.";
+ }
+}