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| author | Mehmet Samet Duman <yongdohyun@projecttick.org> | 2026-04-02 18:45:07 +0300 |
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| committer | Mehmet Samet Duman <yongdohyun@projecttick.org> | 2026-04-02 18:45:07 +0300 |
| commit | 31b9a8949ed0a288143e23bf739f2eb64fdc63be (patch) | |
| tree | 8a984fa143c38fccad461a77792d6864f3e82cd3 /meshmc/launcher/minecraft/auth/MinecraftAccount.cpp | |
| parent | 934382c8a1ce738589dee9ee0f14e1cec812770e (diff) | |
| parent | fad6a1066616b69d7f5fef01178efdf014c59537 (diff) | |
| download | Project-Tick-31b9a8949ed0a288143e23bf739f2eb64fdc63be.tar.gz Project-Tick-31b9a8949ed0a288143e23bf739f2eb64fdc63be.zip | |
Add 'meshmc/' from commit 'fad6a1066616b69d7f5fef01178efdf014c59537'
git-subtree-dir: meshmc
git-subtree-mainline: 934382c8a1ce738589dee9ee0f14e1cec812770e
git-subtree-split: fad6a1066616b69d7f5fef01178efdf014c59537
Diffstat (limited to 'meshmc/launcher/minecraft/auth/MinecraftAccount.cpp')
| -rw-r--r-- | meshmc/launcher/minecraft/auth/MinecraftAccount.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/meshmc/launcher/minecraft/auth/MinecraftAccount.cpp b/meshmc/launcher/minecraft/auth/MinecraftAccount.cpp new file mode 100644 index 0000000000..53e77bbed0 --- /dev/null +++ b/meshmc/launcher/minecraft/auth/MinecraftAccount.cpp @@ -0,0 +1,257 @@ +/* SPDX-FileCopyrightText: 2026 Project Tick + * SPDX-FileContributor: Project Tick + * SPDX-License-Identifier: GPL-3.0-or-later + * + * MeshMC - A Custom Launcher for Minecraft + * Copyright (C) 2026 Project Tick + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + * This file incorporates work covered by the following copyright and + * permission notice: + * + * Copyright 2013-2021 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "MinecraftAccount.h" + +#include <QUuid> +#include <QJsonObject> +#include <QJsonArray> +#include <QRegularExpression> +#include <QStringList> +#include <QJsonDocument> + +#include <QDebug> + +#include <QPainter> + +#include "flows/MSA.h" + +MinecraftAccount::MinecraftAccount(QObject* parent) : QObject(parent) +{ + data.internalId = + QUuid::createUuid().toString().remove(QRegularExpression("[{}-]")); +} + +MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) +{ + MinecraftAccountPtr account(new MinecraftAccount()); + if (account->data.resumeStateFromV3(json)) { + return account; + } + return nullptr; +} + +MinecraftAccountPtr MinecraftAccount::createBlankMSA() +{ + MinecraftAccountPtr account(new MinecraftAccount()); + account->data.type = AccountType::MSA; + return account; +} + +QJsonObject MinecraftAccount::saveToJson() const +{ + return data.saveState(); +} + +AccountState MinecraftAccount::accountState() const +{ + return data.accountState; +} + +QPixmap MinecraftAccount::getFace() const +{ + QPixmap skinTexture; + if (!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) { + return QPixmap(); + } + QPixmap skin = QPixmap(8, 8); + QPainter painter(&skin); + painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8)); + painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8)); + return skin.scaled(64, 64, Qt::KeepAspectRatio); +} + +shared_qobject_ptr<AccountTask> MinecraftAccount::loginMSA() +{ + Q_ASSERT(m_currentTask.get() == nullptr); + + m_currentTask.reset(new MSAInteractive(&data)); + connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); + connect(m_currentTask.get(), SIGNAL(failed(QString)), + SLOT(authFailed(QString))); + emit activityChanged(true); + return m_currentTask; +} + +shared_qobject_ptr<AccountTask> MinecraftAccount::refresh() +{ + if (m_currentTask) { + return m_currentTask; + } + + m_currentTask.reset(new MSASilent(&data)); + + connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); + connect(m_currentTask.get(), SIGNAL(failed(QString)), + SLOT(authFailed(QString))); + emit activityChanged(true); + return m_currentTask; +} + +shared_qobject_ptr<AccountTask> MinecraftAccount::currentTask() +{ + return m_currentTask; +} + +void MinecraftAccount::authSucceeded() +{ + m_currentTask.reset(); + emit changed(); + emit activityChanged(false); +} + +void MinecraftAccount::authFailed(QString reason) +{ + switch (m_currentTask->taskState()) { + case AccountTaskState::STATE_OFFLINE: + case AccountTaskState::STATE_FAILED_SOFT: { + // NOTE: this doesn't do much. There was an error of some sort. + } break; + case AccountTaskState::STATE_FAILED_HARD: { + data.msaToken.token = QString(); + data.msaToken.refresh_token = QString(); + data.msaToken.validity = Katabasis::Validity::None; + data.validity_ = Katabasis::Validity::None; + emit changed(); + } break; + case AccountTaskState::STATE_FAILED_GONE: { + data.validity_ = Katabasis::Validity::None; + emit changed(); + } break; + case AccountTaskState::STATE_CREATED: + case AccountTaskState::STATE_WORKING: + case AccountTaskState::STATE_SUCCEEDED: { + // Not reachable here, as they are not failures. + } + } + m_currentTask.reset(); + emit activityChanged(false); +} + +bool MinecraftAccount::isActive() const +{ + return m_currentTask; +} + +bool MinecraftAccount::shouldRefresh() const +{ + /* + * Never refresh accounts that are being used by the game, it breaks the + * game session. Always refresh accounts that have not been refreshed yet + * during this session. Don't refresh broken accounts. Refresh accounts that + * would expire in the next 12 hours (fresh token validity is 24 hours). + */ + if (isInUse()) { + return false; + } + switch (data.validity_) { + case Katabasis::Validity::Certain: { + break; + } + case Katabasis::Validity::None: { + return false; + } + case Katabasis::Validity::Assumed: { + return true; + } + } + auto now = QDateTime::currentDateTimeUtc(); + auto issuedTimestamp = data.msaToken.issueInstant; + auto expiresTimestamp = data.msaToken.notAfter; + + if (!expiresTimestamp.isValid()) { + expiresTimestamp = issuedTimestamp.addSecs(24 * 3600); + } + if (now.secsTo(expiresTimestamp) < (12 * 3600)) { + return true; + } + return false; +} + +void MinecraftAccount::fillSession(AuthSessionPtr session) +{ + if (ownsMinecraft() && !hasProfile()) { + session->status = AuthSession::RequiresProfileSetup; + } else { + if (session->wants_online) { + session->status = AuthSession::PlayableOnline; + } else { + session->status = AuthSession::PlayableOffline; + } + } + + // the user name + session->username = data.profileName(); + // volatile auth token + session->access_token = data.accessToken(); + // the semi-permanent client token + session->client_token = QString(); + // profile name + session->player_name = data.profileName(); + // profile ID + session->uuid = data.profileId(); + // 'legacy' or 'mojang', depending on account type + session->user_type = typeString(); + if (!session->access_token.isEmpty()) { + session->session = + "token:" + data.accessToken() + ":" + data.profileId(); + } else { + session->session = "-"; + } +} + +void MinecraftAccount::decrementUses() +{ + Usable::decrementUses(); + if (!isInUse()) { + emit changed(); + // FIXME: we now need a better way to identify accounts... + qWarning() << "Profile" << data.profileId() << "is no longer in use."; + } +} + +void MinecraftAccount::incrementUses() +{ + bool wasInUse = isInUse(); + Usable::incrementUses(); + if (!wasInUse) { + emit changed(); + // FIXME: we now need a better way to identify accounts... + qWarning() << "Profile" << data.profileId() << "is now in use."; + } +} |
