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+// SPDX-License-Identifier: GPL-3.0-only
+// SPDX-FileCopyrightText: 2026 Project Tick
+// SPDX-FileContributor: Project Tick Team
+/*
+ * ProjT Launcher - Minecraft Launcher
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * === Upstream License Block (Do Not Modify) ==============================
+ *
+ *
+ *
+ * Prism Launcher - Minecraft Launcher
+ * Copyright (C) 2023 Tayou <git@tayou.org>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * This file incorporates work covered by the following copyright and
+ * permission notice:
+ *
+ * Copyright 2013-2021 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * ======================================================================== */
+
+#pragma once
+
+#include <QList>
+#include <QRect>
+#include <QString>
+#include <QStyleOption>
+
+class InstanceView;
+class QPainter;
+class QModelIndex;
+
+struct VisualRow
+{
+ QList<QModelIndex> items;
+ int height = 0;
+ int top = 0;
+ inline int size() const
+ {
+ return items.size();
+ }
+ inline QModelIndex& operator[](int i)
+ {
+ return items[i];
+ }
+};
+
+struct VisualGroup
+{
+ /* constructors */
+ VisualGroup(QString text, InstanceView* view);
+ explicit VisualGroup(const VisualGroup* other);
+
+ /* data */
+ InstanceView* view = nullptr;
+ QString text;
+ bool collapsed = false;
+ QList<VisualRow> rows;
+ int firstItemIndex = 0;
+ int m_verticalPosition = 0;
+
+ /* logic */
+ /// update the internal list of items and flow them into the rows.
+ void update();
+
+ /// draw the header at y-position.
+ void drawHeader(QPainter* painter, const QStyleOptionViewItem& option) const;
+
+ /// height of the group, in total. includes a small bit of padding.
+ int totalHeight() const;
+
+ /// height of the group header, in pixels
+ static int headerHeight();
+
+ /// height of the group content, in pixels
+ int contentHeight() const;
+
+ /// the number of visual rows this group has
+ int numRows() const;
+
+ /// actually calculate the above value
+ int calculateNumRows() const;
+
+ /// the height at which this group starts, in pixels
+ int verticalPosition() const;
+
+ /// relative geometry - top of the row of the given item
+ int rowTopOf(const QModelIndex& index) const;
+
+ /// height of the row of the given item
+ int rowHeightOf(const QModelIndex& index) const;
+
+ /// x/y position of the given item inside the group (in items!)
+ QPair<int, int> positionOf(const QModelIndex& index) const;
+
+ enum HitResult
+ {
+ NoHit = 0x0,
+ TextHit = 0x1,
+ CheckboxHit = 0x2,
+ HeaderHit = 0x4,
+ BodyHit = 0x8
+ };
+ Q_DECLARE_FLAGS(HitResults, HitResult)
+
+ /// shoot! BANG! what did we hit?
+ HitResults hitScan(const QPoint& pos) const;
+
+ QList<QModelIndex> items() const;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(VisualGroup::HitResults)