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path: root/meshmc/launcher/ui/dialogs/ProfileSetupDialog.h
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/* SPDX-FileCopyrightText: 2026 Project Tick
 * SPDX-FileContributor: Project Tick
 * SPDX-License-Identifier: GPL-3.0-or-later
 *
 *   MeshMC - A Custom Launcher for Minecraft
 *   Copyright (C) 2026 Project Tick
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 *  This file incorporates work covered by the following copyright and
 *  permission notice:
 *
 * Copyright 2013-2021 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <QDialog>
#include <QIcon>
#include <QTimer>
#include <QNetworkReply>

#include <memory>
#include <minecraft/auth/MinecraftAccount.h>

namespace Ui
{
	class ProfileSetupDialog;
}

class ProfileSetupDialog : public QDialog
{
	Q_OBJECT
  public:
	explicit ProfileSetupDialog(MinecraftAccountPtr accountToSetup,
								QWidget* parent = 0);
	~ProfileSetupDialog();

	enum class NameStatus {
		NotSet,
		Pending,
		Available,
		Exists,
		Error
	} nameStatus = NameStatus::NotSet;

  private slots:
	void on_buttonBox_accepted();
	void on_buttonBox_rejected();

	void nameEdited(const QString& name);
	void checkFinished(QNetworkReply::NetworkError error, QByteArray data,
					   QList<QNetworkReply::RawHeaderPair> headers);
	void startCheck();

	void setupProfileFinished(QNetworkReply::NetworkError error,
							  QByteArray data,
							  QList<QNetworkReply::RawHeaderPair> headers);

  protected:
	void scheduleCheck(const QString& name);
	void checkName(const QString& name);
	void setNameStatus(NameStatus status, QString errorString);

	void setupProfile(const QString& profileName);

  private:
	MinecraftAccountPtr m_accountToSetup;
	Ui::ProfileSetupDialog* ui;
	QIcon goodIcon;
	QIcon yellowIcon;
	QIcon badIcon;
	QAction* validityAction = nullptr;

	QString queuedCheck;

	bool isChecking = false;
	bool isWorking = false;
	QString currentCheck;

	QTimer checkStartTimer;
};