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/* SPDX-FileCopyrightText: 2026 Project Tick
 * SPDX-FileContributor: Project Tick
 * SPDX-License-Identifier: GPL-3.0-or-later
 *
 *   MeshMC - A Custom Launcher for Minecraft
 *   Copyright (C) 2026 Project Tick
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 *  This file incorporates work covered by the following copyright and
 *  permission notice:
 *
 * Copyright 2013-2021 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <QObject>
#include <QVariant>
#include <QStringList>
#include <memory>

class SettingsObject;

/*!
 *
 */
class Setting : public QObject
{
	Q_OBJECT
  public:
	/**
	 * Construct a Setting
	 *
	 * Synonyms are all the possible names used in the settings object, in order
	 * of preference. First synonym is the ID, which identifies the setting in
	 * MeshMC.
	 *
	 * defVal is the default value that will be returned when the settings
	 * object doesn't have any value for this setting.
	 */
	explicit Setting(QStringList synonyms, QVariant defVal = QVariant());

	/*!
	 * \brief Gets this setting's ID.
	 * This is used to refer to the setting within the application.
	 * \warning Changing the ID while the setting is registered with a
	 * SettingsObject results in undefined behavior.
	 * \return The ID of the setting.
	 */
	virtual QString id() const
	{
		return m_synonyms.first();
	}

	/*!
	 * \brief Gets this setting's config file key.
	 * This is used to store the setting's value in the config file. It is
	 * usually the same as the setting's ID, but it can be different.
	 * \return The setting's config file key.
	 */
	virtual QStringList configKeys() const
	{
		return m_synonyms;
	}

	/*!
	 * \brief Gets this setting's value as a QVariant.
	 * This is done by calling the SettingsObject's retrieveValue() function.
	 * If this Setting doesn't have a SettingsObject, this returns an invalid
	 * QVariant.
	 * \return QVariant containing this setting's value.
	 * \sa value()
	 */
	virtual QVariant get() const;

	/*!
	 * \brief Gets this setting's default value.
	 * \return The default value of this setting.
	 */
	virtual QVariant defValue() const;

  signals:
	/*!
	 * \brief Signal emitted when this Setting object's value changes.
	 * \param setting A reference to the Setting that changed.
	 * \param value This Setting object's new value.
	 */
	void SettingChanged(const Setting& setting, QVariant value);

	/*!
	 * \brief Signal emitted when this Setting object's value resets to default.
	 * \param setting A reference to the Setting that changed.
	 */
	void settingReset(const Setting& setting);

  public slots:
	/*!
	 * \brief Changes the setting's value.
	 * This is done by emitting the SettingChanged() signal which will then be
	 * handled by the SettingsObject object and cause the setting to change.
	 * \param value The new value.
	 */
	virtual void set(QVariant value);

	/*!
	 * \brief Reset the setting to default
	 * This is done by emitting the settingReset() signal which will then be
	 * handled by the SettingsObject object and cause the setting to change.
	 */
	virtual void reset();

  protected:
	friend class SettingsObject;
	SettingsObject* m_storage;
	QStringList m_synonyms;
	QVariant m_defVal;
};