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path: root/meshmc/launcher/minecraft/AssetsUtils.h
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/* SPDX-FileCopyrightText: 2026 Project Tick
 * SPDX-FileContributor: Project Tick
 * SPDX-License-Identifier: GPL-3.0-or-later
 *
 *   MeshMC - A Custom Launcher for Minecraft
 *   Copyright (C) 2026 Project Tick
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 *  This file incorporates work covered by the following copyright and
 *  permission notice:
 *
 * Copyright 2013-2021 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <QString>
#include <QMap>
#include "net/NetAction.h"
#include "net/NetJob.h"

struct AssetObject {
	QString getRelPath();
	QUrl getUrl();
	QString getLocalPath();
	NetAction::Ptr getDownloadAction();

	QString hash;
	qint64 size;
};

struct AssetsIndex {
	NetJob::Ptr getDownloadJob();

	QString id;
	QMap<QString, AssetObject> objects;
	bool isVirtual = false;
	bool mapToResources = false;
};

/// FIXME: this is absolutely horrendous. REDO!!!!
namespace AssetsUtils
{
	bool loadAssetsIndexJson(const QString& id, const QString& file,
							 AssetsIndex& index);

	QDir getAssetsDir(const QString& assetsId, const QString& resourcesFolder);

	/// Reconstruct a virtual assets folder for the given assets ID and return
	/// the folder
	bool reconstructAssets(QString assetsId, QString resourcesFolder);
} // namespace AssetsUtils