blob: fdc96df533c6844f8192738008a7a1ee05499cf4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
<!--
SPDX-FileCopyrightText: 2013, 2015 ljfa-ag <ljfa-ag@web.de>
SPDX-License-Identifier: LGPL-3.0-or-later
-->
# libnbt++ 2
libnbt++ is a free C++ library for Minecraft's file format Named Binary Tag
(NBT). It can read and write compressed and uncompressed NBT files and
provides a code interface for working with NBT data.
----------
libnbt++2 is a remake of the old libnbt++ library with the goal of making it
more easily usable and fixing some problems. The old libnbt++ especially
suffered from a very convoluted syntax and boilerplate code needed to work
with NBT data.
## Building
This project uses CMake for building. Ensure you have CMake installed.
### Prerequisites
- C++11 compatible compiler
- CMake 3.15 or later
- ZLIB (optional, for compressed NBT support)
### Build Steps
1. Clone the repository:
```
git clone https://github.com/PrismLauncher/libnbtplusplus.git
cd libnbtplusplus
```
2. Create a build directory:
```
mkdir build
cd build
```
3. Configure with CMake:
```
cmake ..
```
Options:
- `NBT_BUILD_SHARED=OFF` (default): Build static library
- `NBT_USE_ZLIB=ON` (default): Enable zlib support
- `NBT_BUILD_TESTS=ON` (default): Build tests
4. Build:
```
cmake --build .
```
5. Install (optional):
```
cmake --install .
```
## Usage
Include the headers and link against the library.
### Example
```cpp
#include <nbt_tags.h>
#include <fstream>
#include <iostream>
int main() {
// Read an NBT file
std::ifstream file("example.nbt", std::ios::binary);
nbt::tag_compound root = nbt::io::read_compound(file).first;
// Access data
std::cout << root["some_key"].as<nbt::tag_string>() << std::endl;
return 0;
}
```
## License
This project is licensed under the GNU General Public License v3.0. See the [COPYING](COPYING) file for details.
|