1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
* Copyright (C) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ReleaseInfo.h"
QDebug operator<<(QDebug debug, const ReleaseAsset& asset)
{
QDebugStateSaver saver(debug);
debug.nospace() << "ReleaseAsset( "
"name: "
<< asset.name
<< ", "
"label: "
<< asset.label
<< ", "
"content_type: "
<< asset.content_type
<< ", "
"size: "
<< asset.size
<< ", "
"created_at: "
<< asset.created_at
<< ", "
"updated_at: "
<< asset.updated_at
<< ", "
"download_url: "
<< asset.download_url
<< " "
")";
return debug;
}
QDebug operator<<(QDebug debug, const ReleaseInfo& release)
{
QDebugStateSaver saver(debug);
debug.nospace() << "ReleaseInfo( "
"name: "
<< release.name
<< ", "
"tag_name: "
<< release.tag_name
<< ", "
"created_at: "
<< release.created_at
<< ", "
"published_at: "
<< release.published_at
<< ", "
"prerelease: "
<< release.prerelease
<< ", "
"draft: "
<< release.draft
<< ", "
"version: "
<< release.version
<< ", "
"body: "
<< release.body
<< ", "
"assets: "
<< release.assets
<< " "
")";
return debug;
}
|