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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* === Upstream License Block (Do Not Modify) ==============================
*
*
*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2024 Tayou <git@tayou.org>
* Copyright (C) 2024 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ======================================================================== */
#pragma once
#include <QDir>
#include <QLoggingCategory>
#include <QString>
#include <memory>
#include "IconTheme.h"
#include "ui/themes/CatPack.h"
#include "ui/themes/Theme.h"
inline auto themeDebugLog() {
return qDebug() << "[Theme]";
}
inline auto themeWarningLog() {
return qWarning() << "[Theme]";
}
class ThemeManager {
public:
ThemeManager();
~ThemeManager();
QList<IconTheme*> getValidIconThemes();
QList<Theme*> getValidApplicationThemes();
bool isValidIconTheme(const QString& id);
bool isValidApplicationTheme(const QString& id);
QDir getIconThemesFolder();
QDir getApplicationThemesFolder();
QDir getCatPacksFolder();
void applyCurrentlySelectedTheme(bool initial = false);
void setIconTheme(const QString& name);
void setApplicationTheme(const QString& name, bool initial = false);
/// @brief Returns the background based on selected and with events (Birthday, XMas, etc.)
/// @param catName Optional, if you need a specific background.
/// @return
QString getCatPack(QString catName = "");
QList<CatPack*> getValidCatPacks();
const LogColors& getLogColors() { return m_logColors; }
void refresh();
private:
std::map<QString, std::unique_ptr<Theme>> m_themes;
std::map<QString, IconTheme> m_icons;
QDir m_iconThemeFolder{"iconthemes"};
QDir m_applicationThemeFolder{"themes"};
QDir m_catPacksFolder{"catpacks"};
std::map<QString, std::unique_ptr<CatPack>> m_catPacks;
QPalette m_defaultPalette;
QString m_defaultStyle;
LogColors m_logColors;
void initializeThemes();
void initializeCatPacks();
QString addTheme(std::unique_ptr<Theme> theme);
Theme* getTheme(QString themeId);
QString addIconTheme(IconTheme theme);
QString addCatPack(std::unique_ptr<CatPack> catPack);
void initializeIcons();
void initializeWidgets();
// On non-Mac systems, this is a no-op.
void setTitlebarColorOnMac(WId windowId, QColor color);
// This also will set the titlebar color of newly opened windows after this method is called.
// On non-Mac systems, this is a no-op.
void setTitlebarColorOfAllWindowsOnMac(QColor color);
// On non-Mac systems, this is a no-op.
void stopSettingNewWindowColorsOnMac();
#ifdef Q_OS_MACOS
NSObject* m_windowTitlebarObserver = nullptr;
#endif
const QStringList builtinIcons{"pe_colored", "pe_light", "pe_dark", "pe_blue", "breeze_light", "breeze_dark",
"OSX", "iOS", "flat", "flat_white", "multimc"};
};
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