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// SPDX-License-Identifier: GPL-3.0-only AND Apache-2.0
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
 *  ProjT Launcher - Minecraft Launcher
 *  Copyright (C) 2026 Project Tick
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * === Upstream License Block (Do Not Modify) ==============================
 *
 *
 *
 *
 *
 *
 *  Prism Launcher - Minecraft Launcher
 *  Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * ======================================================================== */

#pragma once

#include "Resource.hpp"

#include <QMutex>

class Version;

enum class WorldSaveFormat
{
	SINGLE,
	MULTI,
	INVALID
};

class WorldSave : public Resource
{
	Q_OBJECT
  public:
	using Ptr = shared_qobject_ptr<Resource>;

	WorldSave(QObject* parent = nullptr) : Resource(parent)
	{}
	WorldSave(QFileInfo file_info) : Resource(file_info)
	{}

	/** Gets the format of the save. */
	WorldSaveFormat saveFormat() const
	{
		return m_save_format;
	}
	/** Gets the name of the save dir (first found in multi mode). */
	QString saveDirName() const
	{
		return m_save_dir_name;
	}

	/** Thread-safe. */
	void setSaveFormat(WorldSaveFormat new_save_format);
	/** Thread-safe. */
	void setSaveDirName(QString dir_name);

	bool valid() const override;

  protected:
	mutable QMutex m_data_lock;

	/** The format in which the save file is in.
	 *  Since saves can be distributed in various slightly different ways, this allows us to treat them separately.
	 */
	WorldSaveFormat m_save_format = WorldSaveFormat::INVALID;

	QString m_save_dir_name;
};