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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "CreateGameFolders.hpp"
#include "FileSystem.h"
#include "launch/LaunchPipeline.hpp"
#include "minecraft/MinecraftInstance.h"
CreateGameFolders::CreateGameFolders(projt::launch::LaunchPipeline* parent) : projt::launch::LaunchStage(parent)
{}
void CreateGameFolders::executeTask()
{
auto instance = m_flow->instance();
if (!FS::ensureFolderPathExists(instance->gameRoot()))
{
emit logLine("Couldn't create the main game folder", MessageLevel::Error);
emitFailed(tr("Couldn't create the main game folder"));
return;
}
// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created.
if (!FS::ensureFolderPathExists(FS::PathCombine(instance->gameRoot(), "server-resource-packs")))
{
emit logLine("Couldn't create the 'server-resource-packs' folder", MessageLevel::Error);
}
emitSucceeded();
}
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