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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <QObject>
#include <QString>
#include <memory>
#include "Credentials.hpp"
#include "Step.hpp"
#include "net/NetJob.h"
#include "net/Upload.h"
namespace projt::minecraft::auth
{
/**
* Target services for XSTS token requests.
*/
enum class XstsTarget
{
XboxLive, ///< Xbox Live services (for profile fetch)
MinecraftServices ///< Minecraft services (for game access)
};
/**
* Xbox Security Token Service (XSTS) authorization step.
*
* Requests an XSTS token for a specific relying party (service).
* Two instances are typically used in the auth pipeline:
* - One for Xbox Live services (profile)
* - One for Minecraft services (game access)
*
* Endpoint: https://xsts.auth.xboxlive.com/xsts/authorize
*/
class XboxSecurityTokenStep : public Step
{
Q_OBJECT
public:
/**
* Construct an XSTS authorization step.
* @param credentials Credentials to populate.
* @param target Which service to request authorization for.
*/
explicit XboxSecurityTokenStep(Credentials& credentials, XstsTarget target) noexcept;
~XboxSecurityTokenStep() noexcept override = default;
[[nodiscard]] QString description() const override;
public slots:
void execute() override;
private slots:
void onRequestCompleted();
private:
[[nodiscard]] QString relyingParty() const;
[[nodiscard]] QString targetName() const;
[[nodiscard]] AuthToken& targetToken();
bool handleStsError();
XstsTarget m_target;
std::shared_ptr<QByteArray> m_response;
Net::Upload::Ptr m_request;
NetJob::Ptr m_task;
};
} // namespace projt::minecraft::auth
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