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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "MinecraftServicesLoginStep.hpp"
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonParseError>
#include <QNetworkRequest>
#include <QUrl>
#include "Application.h"
#include "minecraft/Logging.h"
#include "net/NetUtils.h"
#include "net/RawHeaderProxy.h"
namespace projt::minecraft::auth
{
namespace
{
constexpr auto kMinecraftLoginUrl = "https://api.minecraftservices.com/launcher/login";
/**
* Parse Minecraft services authentication response.
*/
[[nodiscard]] bool parseMinecraftAuthResponse(const QByteArray& data, AuthToken& token)
{
QJsonParseError err;
const auto doc = QJsonDocument::fromJson(data, &err);
if (err.error != QJsonParseError::NoError || !doc.isObject())
{
qWarning() << "Failed to parse Minecraft login response:" << err.errorString();
return false;
}
const auto obj = doc.object();
token.accessToken = obj.value(QStringLiteral("access_token")).toString();
token.issuedAt = QDateTime::currentDateTimeUtc();
const int expiresIn = obj.value(QStringLiteral("expires_in")).toInt();
if (expiresIn > 0)
{
token.expiresAt = token.issuedAt.addSecs(expiresIn);
}
// Store token type and other metadata
token.metadata.insert(QStringLiteral("token_type"), obj.value(QStringLiteral("token_type")).toString());
token.validity = TokenValidity::Certain;
return !token.accessToken.isEmpty();
}
} // namespace
MinecraftServicesLoginStep::MinecraftServicesLoginStep(Credentials& credentials) noexcept : Step(credentials)
{}
QString MinecraftServicesLoginStep::description() const
{
return tr("Logging in to Minecraft services.");
}
void MinecraftServicesLoginStep::execute()
{
const QString uhs = m_credentials.minecraftServicesToken.metadata.value(QStringLiteral("uhs")).toString();
const QString xToken = m_credentials.minecraftServicesToken.accessToken;
const QString requestBody = QStringLiteral(R"({
"xtoken": "XBL3.0 x=%1;%2",
"platform": "PC_LAUNCHER"
})")
.arg(uhs, xToken);
const QUrl url(QString::fromLatin1(kMinecraftLoginUrl));
const auto headers =
QList<Net::HeaderPair>{ { "Content-Type", "application/json" }, { "Accept", "application/json" } };
m_response = std::make_shared<QByteArray>();
m_request = Net::Upload::makeByteArray(url, m_response, requestBody.toUtf8());
m_request->addHeaderProxy(new Net::RawHeaderProxy(headers));
m_task = NetJob::Ptr::create(QStringLiteral("MinecraftServicesLogin"), APPLICATION->network());
m_task->setAskRetry(false);
m_task->addNetAction(m_request);
connect(m_task.get(), &Task::finished, this, &MinecraftServicesLoginStep::onRequestCompleted);
m_task->start();
qDebug() << "Getting Minecraft access token...";
}
void MinecraftServicesLoginStep::onRequestCompleted()
{
qCDebug(authCredentials()) << *m_response;
if (m_request->error() != QNetworkReply::NoError)
{
qWarning() << "Minecraft login error:" << m_request->error();
const StepResult result =
Net::isApplicationError(m_request->error()) ? StepResult::SoftFailure : StepResult::Offline;
emit completed(result, tr("Failed to get Minecraft access token: %1").arg(m_request->errorString()));
return;
}
if (!parseMinecraftAuthResponse(*m_response, m_credentials.minecraftAccessToken))
{
qWarning() << "Could not parse Minecraft login response";
emit completed(StepResult::SoftFailure, tr("Failed to parse Minecraft access token response."));
return;
}
emit completed(StepResult::Continue, tr("Got Minecraft access token."));
}
} // namespace projt::minecraft::auth
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