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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <QList>
#include <QNetworkReply>
#include <QObject>
#include <QUrl>
#include "minecraft/auth/AccountData.hpp"
#include "minecraft/auth/steps/Step.hpp"
#include "minecraft/auth/steps/Credentials.hpp"
#include "tasks/Task.h"
class AuthFlow : public Task
{
Q_OBJECT
public:
/**
* Authentication action to perform.
*/
enum class Action
{
Refresh, ///< Silent token refresh
Login, ///< Interactive browser login
DeviceCode ///< Device code flow
};
explicit AuthFlow(AccountData* data, Action action = Action::Refresh);
~AuthFlow() override = default;
void executeTask() override;
[[nodiscard]] AccountTaskState taskState() const noexcept
{
return m_taskState;
}
public slots:
bool abort() override;
signals:
/**
* Emitted when browser authorization is required.
*/
void authorizeWithBrowser(const QUrl& url);
/**
* Emitted when device code authorization is required.
*/
void authorizeWithBrowserWithExtra(QString url, QString code, int expiresIn);
private slots:
void onStepCompleted(projt::minecraft::auth::StepResult result, QString message);
private:
/**
* Build the authentication pipeline based on account type and action.
* @return true if pipeline was successfully built, false on configuration error
*/
[[nodiscard]] bool buildPipeline(Action action);
void executeNextStep();
void succeed();
void failWithState(AccountTaskState state, const QString& reason);
bool updateState(AccountTaskState newState, const QString& reason = QString());
// Convert new StepResult to intermediate flow state (not final AccountTaskState)
[[nodiscard]] static AccountTaskState stepResultToFlowState(projt::minecraft::auth::StepResult result) noexcept;
// Convert new TokenValidity to legacy Validity
[[nodiscard]] static Validity toValidity(projt::minecraft::auth::TokenValidity validity) noexcept;
AccountTaskState m_taskState = AccountTaskState::STATE_CREATED;
QList<projt::minecraft::auth::Step::Ptr> m_steps;
projt::minecraft::auth::Step::Ptr m_currentStep;
// Flow control
bool m_aborted = false;
bool m_pipelineValid = false;
// Legacy AccountData for compatibility with existing consumers
AccountData* m_legacyData = nullptr;
// New credentials structure (populated during auth, synced to legacy at end)
projt::minecraft::auth::Credentials m_credentials;
};
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