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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
 *  ProjT Launcher - Minecraft Launcher
 *  Copyright (C) 2026 Project Tick
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * === Upstream License Block (Do Not Modify) ==============================
 *
 *
 *
 *  Prism Launcher - Minecraft Launcher
 *  Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * This file incorporates work covered by the following copyright and
 * permission notice:
 *
 *      Copyright 2013-2021 MultiMC Contributors
 *
 *      Licensed under the Apache License, Version 2.0 (the "License");
 *      you may not use this file except in compliance with the License.
 *      You may obtain a copy of the License at
 *
 *          http://www.apache.org/licenses/LICENSE-2.0
 *
 *      Unless required by applicable law or agreed to in writing, software
 *      distributed under the License is distributed on an "AS IS" BASIS,
 *      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *      See the License for the specific language governing permissions and
 *      limitations under the License.
 *
 * ======================================================================== */

#include <QCryptographicHash>
#include <QDebug>
#include <QDir>
#include <QDirIterator>
#include <QFileInfo>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonParseError>
#include <QVariant>

#include "AssetsUtils.h"
#include "BuildConfig.h"
#include "FileSystem.h"
#include "net/ApiDownload.h"
#include "net/ChecksumValidator.h"
#include "net/Download.h"

#include "Application.h"
#include "net/NetRequest.h"

namespace
{
	// Helper function to get standard asset directory structure
	struct AssetDirs
	{
		QDir assets;
		QDir indexes;
		QDir objects;
		QDir virtualDir;
	};

	AssetDirs getAssetDirectories()
	{
		AssetDirs dirs;
		dirs.assets		= QDir("assets/");
		dirs.indexes	= QDir(FS::PathCombine(dirs.assets.path(), "indexes"));
		dirs.objects	= QDir(FS::PathCombine(dirs.assets.path(), "objects"));
		dirs.virtualDir = QDir(FS::PathCombine(dirs.assets.path(), "virtual"));
		return dirs;
	}

	QSet<QString> collectPathsFromDir(QString dirPath)
	{
		QFileInfo dirInfo(dirPath);

		if (!dirInfo.exists())
		{
			return {};
		}

		QSet<QString> out;

		QDirIterator iter(dirPath, QDirIterator::Subdirectories);
		while (iter.hasNext())
		{
			QString value = iter.next();
			QFileInfo info(value);
			if (info.isFile())
			{
				out.insert(value);
				qDebug() << value;
			}
		}
		return out;
	}
} // namespace

namespace AssetsUtils
{

	/*
	 * Returns true on success, with index populated
	 * index is undefined otherwise
	 */
	bool loadAssetsIndexJson(const QString& assetsId, const QString& path, AssetsIndex& index)
	{
		/*
		{
		  "objects": {
			"icons/icon_16x16.png": {
			  "hash": "bdf48ef6b5d0d23bbb02e17d04865216179f510a",
			  "size": 3665
			},
			...
			}
		  }
		}
		*/

		QFile file(path);

		// Try to open the file and fail if we can't.
		if (!file.open(QIODevice::ReadOnly))
		{
			qCritical() << "Failed to read assets index file" << path << ":" << file.errorString();
			return false;
		}
		index.id = assetsId;

		// Read the file and close it.
		QByteArray jsonData = file.readAll();
		file.close();

		QJsonParseError parseError;
		QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);

		// Fail if the JSON is invalid.
		if (parseError.error != QJsonParseError::NoError)
		{
			qCritical() << "Failed to parse assets index file:" << parseError.errorString() << "at offset "
						<< QString::number(parseError.offset);
			return false;
		}

		// Make sure the root is an object.
		if (!jsonDoc.isObject())
		{
			qCritical() << "Invalid assets index JSON: Root should be an array.";
			return false;
		}

		QJsonObject root = jsonDoc.object();

		QJsonValue isVirtual = root.value("virtual");
		if (!isVirtual.isUndefined())
		{
			index.isVirtual = isVirtual.toBool(false);
		}

		QJsonValue mapToResources = root.value("map_to_resources");
		if (!mapToResources.isUndefined())
		{
			index.mapToResources = mapToResources.toBool(false);
		}

		QJsonValue objects = root.value("objects");
		QVariantMap map	   = objects.toVariant().toMap();

		for (QVariantMap::const_iterator iter = map.begin(); iter != map.end(); ++iter)
		{
			// qDebug() << iter.key();

			QVariant variant		   = iter.value();
			QVariantMap nested_objects = variant.toMap();

			AssetObject object;

			for (QVariantMap::const_iterator nested_iter = nested_objects.begin(); nested_iter != nested_objects.end();
				 ++nested_iter)
			{
				// qDebug() << nested_iter.key() << nested_iter.value().toString();
				QString key	   = nested_iter.key();
				QVariant value = nested_iter.value();

				if (key == "hash")
				{
					object.hash = value.toString();
				}
				else if (key == "size")
				{
					object.size = value.toLongLong();
				}
			}

			index.objects.insert(iter.key(), object);
		}

		return true;
	}

	QDir getAssetsDir(const QString& assetsId, const QString& resourcesFolder)
	{
		auto dirs		= getAssetDirectories();
		QDir indexDir	= dirs.indexes;
		QDir objectDir	= dirs.objects;
		QDir virtualDir = dirs.virtualDir;

		QString indexPath = FS::PathCombine(indexDir.path(), assetsId + ".json");
		QFile indexFile(indexPath);
		QDir virtualRoot(FS::PathCombine(virtualDir.path(), assetsId));

		if (!indexFile.exists())
		{
			qCritical() << "No assets index file" << indexPath << "; can't determine assets path!";
			return virtualRoot;
		}

		AssetsIndex index;
		if (!AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, index))
		{
			qCritical() << "Failed to load asset index file" << indexPath << "; can't determine assets path!";
			return virtualRoot;
		}

		QString targetPath;
		if (index.isVirtual)
		{
			return virtualRoot;
		}
		else if (index.mapToResources)
		{
			return QDir(resourcesFolder);
		}
		return virtualRoot;
	}

	bool reconstructAssets(QString assetsId, QString resourcesFolder)
	{
		auto dirs		= getAssetDirectories();
		QDir indexDir	= dirs.indexes;
		QDir objectDir	= dirs.objects;
		QDir virtualDir = QDir(FS::PathCombine(dirs.assets.path(), "virtual"));

		QString indexPath = FS::PathCombine(indexDir.path(), assetsId + ".json");
		QFile indexFile(indexPath);
		QDir virtualRoot(FS::PathCombine(virtualDir.path(), assetsId));

		if (!indexFile.exists())
		{
			qCritical() << "No assets index file" << indexPath << "; can't reconstruct assets!";
			return false;
		}

		qDebug() << "reconstructAssets" << dirs.assets.path() << indexDir.path() << objectDir.path()
				 << virtualDir.path() << virtualRoot.path();

		AssetsIndex index;
		if (!AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, index))
		{
			qCritical() << "Failed to load asset index file" << indexPath << "; can't reconstruct assets!";
			return false;
		}

		QString targetPath;
		bool removeLeftovers = false;
		if (index.isVirtual)
		{
			targetPath		= virtualRoot.path();
			removeLeftovers = true;
			qDebug() << "Reconstructing virtual assets folder at" << targetPath;
		}
		else if (index.mapToResources)
		{
			targetPath = resourcesFolder;
			qDebug() << "Reconstructing resources folder at" << targetPath;
		}

		if (!targetPath.isNull())
		{
			auto presentFiles = collectPathsFromDir(targetPath);
			for (QString map : index.objects.keys())
			{
				AssetObject asset_object = index.objects.value(map);
				QString target_path		 = FS::PathCombine(targetPath, map);
				QFile target(target_path);

				QString tlk = asset_object.hash.left(2);

				QString original_path = FS::PathCombine(objectDir.path(), tlk, asset_object.hash);
				QFile original(original_path);
				if (!original.exists())
					continue;

				presentFiles.remove(target_path);

				if (!target.exists())
				{
					QFileInfo info(target_path);
					QDir target_dir = info.dir();

					qDebug() << target_dir.path();
					FS::ensureFolderPathExists(target_dir.path());

					bool couldCopy = original.copy(target_path);
					qDebug() << " Copying" << original_path << "to" << target_path << QString::number(couldCopy);
				}
			}

			// Consider adding a function to update the .lastused file with the current timestamp for asset usage
			// tracking.
			if (removeLeftovers)
			{
				for (auto& file : presentFiles)
				{
					qDebug() << "Would remove" << file;
				}
			}
		}
		return true;
	}

} // namespace AssetsUtils

// ============================================================================
// AssetObject implementation
// ============================================================================

QString AssetObject::getRelPath() const
{
	return hash.left(2) + "/" + hash;
}

QString AssetObject::getLocalPath() const
{
	return "assets/objects/" + getRelPath();
}

QUrl AssetObject::getUrl() const
{
	auto resourceURL = APPLICATION->settings()->get("ResourceURL").toString();
	if (resourceURL.isEmpty())
	{
		resourceURL = BuildConfig.DEFAULT_RESOURCE_BASE;
	}
	return resourceURL + getRelPath();
}

bool AssetObject::isValid() const
{
	QFileInfo objectFile(getLocalPath());
	return objectFile.isFile() && objectFile.size() == size;
}

Net::NetRequest::Ptr AssetObject::getDownloadAction() const
{
	if (isValid())
	{
		return nullptr;
	}

	QFileInfo objectFile(getLocalPath());
	auto objectDL = Net::ApiDownload::makeFile(getUrl(), objectFile.filePath());
	if (!hash.isEmpty())
	{
		objectDL->addValidator(new Net::ChecksumValidator(QCryptographicHash::Sha1, hash));
	}
	objectDL->setProgress(objectDL->getProgress(), size);
	return objectDL;
}

// ============================================================================
// AssetsIndex implementation
// ============================================================================

NetJob::Ptr AssetsIndex::getDownloadJob() const
{
	auto job = makeShared<NetJob>(QObject::tr("Assets for %1").arg(id), APPLICATION->network());
	for (const auto& object : objects.values())
	{
		auto dl = object.getDownloadAction();
		if (dl)
		{
			job->addNetAction(dl);
		}
	}
	return job->size() ? job : nullptr;
}

qint64 AssetsIndex::totalSize() const
{
	qint64 total = 0;
	for (const auto& object : objects.values())
	{
		total += object.size;
	}
	return total;
}

int AssetsIndex::missingAssetCount() const
{
	int count = 0;
	for (const auto& object : objects.values())
	{
		if (!object.isValid())
		{
			count++;
		}
	}
	return count;
}

bool AssetsIndex::isComplete() const
{
	return missingAssetCount() == 0;
}

// ============================================================================
// AssetsManager implementation
// ============================================================================

QDir AssetsManager::assetsBaseDir()
{
	return QDir("assets/");
}

QDir AssetsManager::indexesDir()
{
	return QDir(FS::PathCombine(assetsBaseDir().path(), "indexes"));
}

QDir AssetsManager::objectsDir()
{
	return QDir(FS::PathCombine(assetsBaseDir().path(), "objects"));
}

QDir AssetsManager::virtualDir()
{
	return QDir(FS::PathCombine(assetsBaseDir().path(), "virtual"));
}

std::optional<AssetsIndex> AssetsManager::loadIndex(const QString& indexId, const QString& filePath)
{
	QFile file(filePath);
	if (!file.open(QIODevice::ReadOnly))
	{
		qCritical() << "Failed to read assets index file" << filePath << ":" << file.errorString();
		return std::nullopt;
	}

	QByteArray jsonData = file.readAll();
	file.close();

	QJsonParseError parseError;
	QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);

	if (parseError.error != QJsonParseError::NoError)
	{
		qCritical() << "Failed to parse assets index file:" << parseError.errorString() << "at offset"
					<< QString::number(parseError.offset);
		return std::nullopt;
	}

	if (!jsonDoc.isObject())
	{
		qCritical() << "Invalid assets index JSON: Root should be an object.";
		return std::nullopt;
	}

	QJsonObject root = jsonDoc.object();
	AssetsIndex index;
	index.id = indexId;

	index.isVirtual		 = root.value("virtual").toBool(false);
	index.mapToResources = root.value("map_to_resources").toBool(false);

	QJsonValue objectsValue = root.value("objects");
	QVariantMap map			= objectsValue.toVariant().toMap();

	for (auto iter = map.constBegin(); iter != map.constEnd(); ++iter)
	{
		QVariantMap nested = iter.value().toMap();
		AssetObject obj;
		obj.hash = nested.value("hash").toString();
		obj.size = nested.value("size").toLongLong();

		index.objects.insert(iter.key(), obj);
	}

	return index;
}

QDir AssetsManager::getAssetsDir(const AssetsIndex& index, const QString& resourcesFolder)
{
	if (index.isVirtual)
	{
		return QDir(FS::PathCombine(virtualDir().path(), index.id));
	}
	else if (index.mapToResources)
	{
		return QDir(resourcesFolder);
	}
	return QDir(FS::PathCombine(virtualDir().path(), index.id));
}

QDir AssetsManager::getAssetsDir(const QString& assetsId, const QString& resourcesFolder)
{
	QString indexPath = FS::PathCombine(indexesDir().path(), assetsId + ".json");

	auto index = loadIndex(assetsId, indexPath);
	if (!index)
	{
		qCritical() << "Failed to load asset index" << assetsId;
		return QDir(FS::PathCombine(virtualDir().path(), assetsId));
	}

	return getAssetsDir(*index, resourcesFolder);
}

bool AssetsManager::reconstructAssets(const AssetsIndex& index, const QString& resourcesFolder)
{
	QString targetPath;
	bool removeLeftovers = false;

	if (index.isVirtual)
	{
		targetPath		= FS::PathCombine(virtualDir().path(), index.id);
		removeLeftovers = true;
		qDebug() << "Reconstructing virtual assets folder at" << targetPath;
	}
	else if (index.mapToResources)
	{
		targetPath = resourcesFolder;
		qDebug() << "Reconstructing resources folder at" << targetPath;
	}

	if (targetPath.isEmpty())
	{
		return true; // Nothing to reconstruct
	}

	// Collect existing files
	QSet<QString> presentFiles = collectPathsFromDir(targetPath);

	// Copy missing assets
	for (auto iter = index.objects.constBegin(); iter != index.objects.constEnd(); ++iter)
	{
		const QString& assetPath = iter.key();
		const AssetObject& asset = iter.value();

		QString targetFilePath = FS::PathCombine(targetPath, assetPath);
		QString tlk			   = asset.hash.left(2);
		QString originalPath   = FS::PathCombine(objectsDir().path(), tlk, asset.hash);

		QFile original(originalPath);
		if (!original.exists())
		{
			continue;
		}

		presentFiles.remove(targetFilePath);

		QFile target(targetFilePath);
		if (!target.exists())
		{
			QFileInfo info(targetFilePath);
			FS::ensureFolderPathExists(info.dir().path());

			bool success = original.copy(targetFilePath);
			qDebug() << "Copying" << originalPath << "to" << targetFilePath << (success ? "OK" : "FAILED");
		}
	}

	// Remove leftover files (only for virtual assets)
	if (removeLeftovers)
	{
		for (const auto& file : presentFiles)
		{
			qDebug() << "Removing leftover file:" << file;
			QFile::remove(file);
		}
	}

	return true;
}

bool AssetsManager::reconstructAssets(const QString& assetsId, const QString& resourcesFolder)
{
	QString indexPath = FS::PathCombine(indexesDir().path(), assetsId + ".json");

	auto index = loadIndex(assetsId, indexPath);
	if (!index)
	{
		qCritical() << "Failed to load asset index for reconstruction:" << assetsId;
		return false;
	}

	return reconstructAssets(*index, resourcesFolder);
}

QStringList AssetsManager::validateAssets(const AssetsIndex& index)
{
	QStringList missing;

	for (auto iter = index.objects.constBegin(); iter != index.objects.constEnd(); ++iter)
	{
		const AssetObject& asset = iter.value();
		if (!asset.isValid())
		{
			missing.append(iter.key());
		}
	}

	return missing;
}