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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
* ProjT Launcher - Minecraft Launcher
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "KonamiCode.h"
#include <QDebug>
#include <array>
namespace
{
const std::array<Qt::Key, 10> konamiCode = { { Qt::Key_Up,
Qt::Key_Up,
Qt::Key_Down,
Qt::Key_Down,
Qt::Key_Left,
Qt::Key_Right,
Qt::Key_Left,
Qt::Key_Right,
Qt::Key_B,
Qt::Key_A } };
}
KonamiCode::KonamiCode(QObject* parent) : QObject(parent)
{}
void KonamiCode::input(QEvent* event)
{
if (event->type() == QEvent::KeyPress)
{
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
auto key = Qt::Key(keyEvent->key());
if (key == konamiCode[m_progress])
{
m_progress++;
}
else
{
m_progress = 0;
}
if (m_progress == static_cast<int>(konamiCode.size()))
{
m_progress = 0;
emit triggered();
}
}
}
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