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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2026 Project Tick
// SPDX-FileContributor: Project Tick Team
/*
 *  ProjT Launcher - Minecraft Launcher
 *  Copyright (C) 2026 Project Tick
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */
/* === Upstream License Block (Do Not Modify) ==============================
 *
 *  Prism Launcher - Minecraft Launcher
 *  Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
 *  Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
 *  Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, write to the Free Software Foundation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * This file incorporates work covered by the following copyright and
 * permission notice:
 *
 *      Copyright 2013-2021 MultiMC Contributors
 *
 *      Licensed under the Apache License, Version 2.0 (the "License");
 *      you may not use this file except in compliance with the License.
 *      You may obtain a copy of the License at
 *
 *          http://www.apache.org/licenses/LICENSE-2.0
 *
 *      Unless required by applicable law or agreed to in writing, software
 *      distributed under the License is distributed on an "AS IS" BASIS,
 *      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *      See the License for the specific language governing permissions and
 *      limitations under the License.
   ======================================================================== */

#pragma once
#include <cassert>

#include <QDataStream>
#include <QDateTime>
#include <QList>
#include <QMenu>
#include <QObject>
#include <QProcess>
#include <QSet>
#include "QObjectPtr.h"

#include "settings/SettingsObject.h"

#include "BaseVersionList.h"
#include "MessageLevel.h"
#include "minecraft/auth/MinecraftAccount.hpp"
#include "settings/INIFile.h"

#include "net/Mode.h"

#include "RuntimeContext.h"
#include "minecraft/launch/MinecraftTarget.hpp"

class QDir;
class Task;
class InstanceWindow;
class LaunchController;

namespace projt::launch
{
	class LaunchPipeline;
}
class BaseInstance;

// pointer for lazy people
using InstancePtr = std::shared_ptr<BaseInstance>;

/// Shortcut saving target representations
enum class ShortcutTarget
{
	Desktop,
	Applications,
	Other
};

/// Shortcut data representation
struct ShortcutData
{
	QString name;
	QString filePath;
	ShortcutTarget target = ShortcutTarget::Other;

	bool operator==(const ShortcutData& other) const
	{
		return name == other.name && filePath == other.filePath && target == other.target;
	}
};

/// Console settings
int getConsoleMaxLines(SettingsObjectPtr settings);
bool shouldStopOnConsoleOverflow(SettingsObjectPtr settings);

/*!
 * \brief Base class for instances.
 * This class implements many functions that are common between instances and
 * provides a standard interface for all instances.
 *
 * To create a new instance type, create a new class inheriting from this class
 * and implement the pure virtual functions.
 */
class BaseInstance : public QObject, public std::enable_shared_from_this<BaseInstance>
{
	Q_OBJECT
  protected:
	/// no-touchy!
	BaseInstance(SettingsObjectPtr globalSettings, SettingsObjectPtr settings, const QString& rootDir);

  public: /* types */
	enum class Status
	{
		Present,
		Gone // either nuked or invalidated
	};

  public:
	/// virtual destructor to make sure the destruction is COMPLETE
	virtual ~BaseInstance()
	{}

	virtual void saveNow() = 0;

	/***
	 * the instance has been invalidated - it is no longer tracked by the launcher for some reason,
	 * but it has not necessarily been deleted.
	 *
	 * Happens when the instance folder changes to some other location, or the instance is removed by external means.
	 */
	void invalidate();

	/// The instance's ID. The ID SHALL be determined by LAUNCHER internally. The ID IS guaranteed to
	/// be unique.
	virtual QString id() const;

	void setMinecraftRunning(bool running);
	void setRunning(bool running);
	bool isRunning() const;
	int64_t totalTimePlayed() const;
	int64_t lastTimePlayed() const;
	void resetTimePlayed();

	/// get the type of this instance
	QString instanceType() const;

	/// Path to the instance's root directory.
	QString instanceRoot() const;

	/// Path to the instance's game root directory.
	virtual QString gameRoot() const
	{
		return instanceRoot();
	}

	/// Path to the instance's mods directory.
	virtual QString modsRoot() const = 0;

	QString name() const;
	void setName(QString val);

	/// Sync name and rename instance dir accordingly; returns true if successful
	bool syncInstanceDirName(const QString& newRoot) const;

	/// Register a created shortcut
	void registerShortcut(const ShortcutData& data);
	QList<ShortcutData> shortcuts() const;
	void setShortcuts(const QList<ShortcutData>& shortcuts);

	/// Value used for instance window titles
	QString windowTitle() const;

	QString iconKey() const;
	void setIconKey(QString val);

	QString notes() const;
	void setNotes(QString val);

	QString getPreLaunchCommand();
	QString getPostExitCommand();
	QString getWrapperCommand();

	bool isManagedPack() const;
	QString getManagedPackType() const;
	QString getManagedPackID() const;
	QString getManagedPackName() const;
	QString getManagedPackVersionID() const;
	QString getManagedPackVersionName() const;
	void setManagedPack(const QString& type,
						const QString& id,
						const QString& name,
						const QString& versionId,
						const QString& version);
	void copyManagedPack(BaseInstance& other);

	/// Traits. Normally inside the version, depends on instance implementation.
	virtual QSet<QString> traits() const = 0;

	/**
	 * Gets the time that the instance was last launched.
	 * Stored in milliseconds since epoch.
	 */
	qint64 lastLaunch() const;
	/// Sets the last launched time to 'val' milliseconds since epoch
	void setLastLaunch(qint64 val = QDateTime::currentMSecsSinceEpoch());

	/*!
	 * \brief Gets this instance's settings object.
	 * This settings object stores instance-specific settings.
	 *
	 * Note that this method is not const.
	 * It may call loadSpecificSettings() to ensure those are loaded.
	 *
	 * \return A pointer to this instance's settings object.
	 */
	virtual SettingsObjectPtr settings();

	/*!
	 * \brief Loads settings specific to an instance type if they're not already loaded.
	 */
	virtual void loadSpecificSettings() = 0;

	/// returns a valid update task
	virtual QList<Task::Ptr> createUpdateTask() = 0;

	/// returns a valid launcher (pipeline container)
	virtual shared_qobject_ptr<projt::launch::LaunchPipeline> createLaunchPipeline(
		AuthSessionPtr account,
		MinecraftTarget::Ptr targetToJoin) = 0;

	/// returns the current launch pipeline (if any)
	shared_qobject_ptr<projt::launch::LaunchPipeline> getLaunchPipeline();

	/*!
	 * Create envrironment variables for running the instance
	 */
	virtual QProcessEnvironment createEnvironment()		  = 0;
	virtual QProcessEnvironment createLaunchEnvironment() = 0;

	/*!
	 * Returns the root folder to use for looking up log files
	 */
	virtual QStringList getLogFileSearchPaths() = 0;

	virtual QString getStatusbarDescription() = 0;

	/// Returns the path to the instance's config directory (e.g., .minecraft/config).
	/// This is on BaseInstance because all instance types need config storage,
	/// even if the actual path differs per implementation.
	virtual QString instanceConfigFolder() const = 0;

	/// get variables this instance exports
	virtual QMap<QString, QString> getVariables() = 0;

	virtual QString typeName() const = 0;

	virtual void updateRuntimeContext();
	RuntimeContext runtimeContext() const
	{
		return m_runtimeContext;
	}

	bool hasVersionBroken() const
	{
		return m_hasBrokenVersion;
	}
	void setVersionBroken(bool value)
	{
		if (m_hasBrokenVersion != value)
		{
			m_hasBrokenVersion = value;
			emit propertiesChanged(this);
		}
	}

	bool hasUpdateAvailable() const
	{
		return m_hasUpdate;
	}
	void setUpdateAvailable(bool value)
	{
		if (m_hasUpdate != value)
		{
			m_hasUpdate = value;
			emit propertiesChanged(this);
		}
	}

	bool hasCrashed() const
	{
		return m_crashed;
	}
	void setCrashed(bool value)
	{
		if (m_crashed != value)
		{
			m_crashed = value;
			emit propertiesChanged(this);
		}
	}

	virtual bool canLaunch() const;
	virtual bool canEdit() const   = 0;
	virtual bool canExport() const = 0;

	bool reloadSettings();

	/**
	 * 'print' a verbose description of the instance into a QStringList
	 */
	virtual QStringList verboseDescription(AuthSessionPtr session, MinecraftTarget::Ptr targetToJoin) = 0;

	Status currentStatus() const;

	QStringList getLinkedInstances() const;
	void setLinkedInstances(const QStringList& list);
	void addLinkedInstanceId(const QString& id);
	bool removeLinkedInstanceId(const QString& id);
	bool isLinkedToInstanceId(const QString& id) const;

	// Instance window and controller management
	InstanceWindow* getInstanceWindow() const
	{
		return m_instanceWindow;
	}
	void setInstanceWindow(InstanceWindow* window)
	{
		m_instanceWindow = window;
	}

	shared_qobject_ptr<LaunchController> getLaunchController() const
	{
		return m_launchController;
	}
	void setLaunchController(shared_qobject_ptr<LaunchController> controller)
	{
		m_launchController = controller;
	}

	bool isLegacy();

  protected:
	void changeStatus(Status newStatus);

	SettingsObjectPtr globalSettings() const
	{
		return m_global_settings.lock();
	}

	bool isSpecificSettingsLoaded() const
	{
		return m_specific_settings_loaded;
	}
	void setSpecificSettingsLoaded(bool loaded)
	{
		m_specific_settings_loaded = loaded;
	}

  signals:
	/*!
	 * \brief Signal emitted when properties relevant to the instance view change
	 */
	void propertiesChanged(BaseInstance* inst);

	void launchPipelineChanged(shared_qobject_ptr<projt::launch::LaunchPipeline>);

	void runningStatusChanged(bool running);

	void profilerChanged();

	void statusChanged(Status from, Status to);

  protected slots:
	void iconUpdated(QString key);

  protected: /* data */
	QString m_rootDir;
	SettingsObjectPtr m_settings;
	// InstanceFlags m_flags;
	bool m_isRunning = false;
	shared_qobject_ptr<projt::launch::LaunchPipeline> m_launchProcess;
	QDateTime m_timeStarted;
	RuntimeContext m_runtimeContext;

  private: /* data */
	Status m_status			= Status::Present;
	bool m_crashed			= false;
	bool m_hasUpdate		= false;
	bool m_hasBrokenVersion = false;

	SettingsObjectWeakPtr m_global_settings;
	bool m_specific_settings_loaded = false;

	// Instance-specific UI state (moved from Application)
	InstanceWindow* m_instanceWindow = nullptr;
	shared_qobject_ptr<LaunchController> m_launchController;
};

Q_DECLARE_METATYPE(shared_qobject_ptr<BaseInstance>)
// Q_DECLARE_METATYPE(BaseInstance::InstanceFlag)
// Q_DECLARE_OPERATORS_FOR_FLAGS(BaseInstance::InstanceFlags)