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function(projt_add_internallibs)
option(NBT_BUILD_SHARED "Build NBT shared library" OFF)
option(NBT_USE_ZLIB "Build NBT library with zlib support" ON)
option(NBT_BUILD_TESTS "Build NBT library tests" OFF)
projt_push_output_dirs("libnbtplusplus")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libnbtplusplus libnbtplusplus)
projt_pop_output_dirs()
if(NOT LAUNCHER_FUZZ_ONLY)
projt_push_output_dirs("systeminfo")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../systeminfo systeminfo) # system information library
projt_pop_output_dirs()
endif()
if(NOT LAUNCHER_FUZZ_ONLY)
projt_push_output_dirs("launcherjava")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../javaloader javaloader) # java based launcher part for Minecraft
projt_pop_output_dirs()
projt_push_output_dirs("javacheck")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../javacheck javacheck) # java compatibility checker
projt_pop_output_dirs()
projt_push_output_dirs("rainbow")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../rainbow rainbow) # Qt extension for colors
projt_pop_output_dirs()
projt_push_output_dirs("LocalPeer")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../LocalPeer LocalPeer) # fork of a library from Qt solutions
projt_pop_output_dirs()
if(UNIX AND NOT APPLE)
if(DEFINED Launcher_BUNDLED_LIBDIR AND NOT Launcher_BUNDLED_LIBDIR STREQUAL "")
projt_push_install_libdir("${Launcher_BUNDLED_LIBDIR}")
endif()
if(DEFINED Launcher_BUNDLED_INCLUDEDIR AND NOT Launcher_BUNDLED_INCLUDEDIR STREQUAL "")
projt_push_install_includedir("${Launcher_BUNDLED_INCLUDEDIR}")
endif()
if(DEFINED Launcher_BUNDLED_LIBEXECDIR AND NOT Launcher_BUNDLED_LIBEXECDIR STREQUAL "")
projt_push_install_libexecdir("${Launcher_BUNDLED_LIBEXECDIR}")
endif()
endif()
set(GAMEMODE_WITH_PRIVILEGED_GROUP "ptgamemode" CACHE STRING "" FORCE)
projt_push_output_dirs("gamemode")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../gamemode gamemode)
projt_pop_output_dirs()
if(UNIX AND NOT APPLE)
if(DEFINED Launcher_BUNDLED_LIBEXECDIR AND NOT Launcher_BUNDLED_LIBEXECDIR STREQUAL "")
projt_pop_install_libexecdir()
endif()
if(DEFINED Launcher_BUNDLED_INCLUDEDIR AND NOT Launcher_BUNDLED_INCLUDEDIR STREQUAL "")
projt_pop_install_includedir()
endif()
if(DEFINED Launcher_BUNDLED_LIBDIR AND NOT Launcher_BUNDLED_LIBDIR STREQUAL "")
projt_pop_install_libdir()
endif()
endif()
projt_push_output_dirs("murmur2")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../murmur2 murmur2) # Hash for usage with the CurseForge API
projt_pop_output_dirs()
projt_push_output_dirs("qdcss")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../qdcss qdcss) # css parser
projt_pop_output_dirs()
endif()
endfunction()
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