diff options
Diffstat (limited to 'meshmc/libraries/rainbow')
| -rw-r--r-- | meshmc/libraries/rainbow/CMakeLists.txt | 22 | ||||
| -rw-r--r-- | meshmc/libraries/rainbow/COPYING.LIB | 0 | ||||
| -rw-r--r-- | meshmc/libraries/rainbow/include/rainbow.h | 167 | ||||
| -rw-r--r-- | meshmc/libraries/rainbow/include/rainbow_config.h | 49 | ||||
| -rw-r--r-- | meshmc/libraries/rainbow/src/rainbow.cpp | 320 |
5 files changed, 558 insertions, 0 deletions
diff --git a/meshmc/libraries/rainbow/CMakeLists.txt b/meshmc/libraries/rainbow/CMakeLists.txt new file mode 100644 index 0000000000..14e81b2346 --- /dev/null +++ b/meshmc/libraries/rainbow/CMakeLists.txt @@ -0,0 +1,22 @@ +cmake_minimum_required(VERSION 3.25) +project(rainbow) + +find_package(Qt6Core REQUIRED QUIET) +find_package(Qt6Gui REQUIRED QUIET) + +set(RAINBOW_SOURCES +src/rainbow.cpp +) + +add_definitions(-DRAINBOW_LIBRARY) +add_library(MeshMC_rainbow SHARED ${RAINBOW_SOURCES}) +target_include_directories(MeshMC_rainbow PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include") + +target_link_libraries(MeshMC_rainbow Qt6::Core Qt6::Gui) + +# Install it +install( + TARGETS MeshMC_rainbow + RUNTIME DESTINATION ${LIBRARY_DEST_DIR} + LIBRARY DESTINATION ${LIBRARY_DEST_DIR} +) diff --git a/meshmc/libraries/rainbow/COPYING.LIB b/meshmc/libraries/rainbow/COPYING.LIB new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/meshmc/libraries/rainbow/COPYING.LIB diff --git a/meshmc/libraries/rainbow/include/rainbow.h b/meshmc/libraries/rainbow/include/rainbow.h new file mode 100644 index 0000000000..ab95d107c9 --- /dev/null +++ b/meshmc/libraries/rainbow/include/rainbow.h @@ -0,0 +1,167 @@ +/* SPDX-License-Identifier: LGPL-2.0-or-later + * + * This was part of the KDE project - see KGuiAddons + * Copyright (C) 2007 Matthew Woehlke <mw_triad@users.sourceforge.net> + * Copyright (C) 2007 Olaf Schmidt <ojschmidt@kde.org> + * Copyright (C) 2007 Thomas Zander <zander@kde.org> + * Copyright (C) 2007 Zack Rusin <zack@kde.org> + * Copyright (C) 2015 Petr Mrazek <peterix@gmail.com> + * Copyright (C) 2026 Project Tick + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#pragma once + +#include "rainbow_config.h" + +#include <QPainter> +class QColor; + +/** + * A set of methods used to work with colors. + */ +namespace Rainbow +{ + /** + * Calculate the luma of a color. Luma is weighted sum of gamma-adjusted + * R'G'B' components of a color. The result is similar to qGray. The range + * is from 0.0 (black) to 1.0 (white). + * + * Rainbow::darken(), Rainbow::lighten() and Rainbow::shade() + * operate on the luma of a color. + * + * @see http://en.wikipedia.org/wiki/Luma_(video) + */ + RAINBOW_EXPORT qreal luma(const QColor&); + + /** + * Calculate hue, chroma and luma of a color in one call. + * @since 5.0 + */ + RAINBOW_EXPORT void getHcy(const QColor&, qreal* hue, qreal* chroma, + qreal* luma, qreal* alpha = 0); + + /** + * Calculate the contrast ratio between two colors, according to the + * W3C/WCAG2.0 algorithm, (Lmax + 0.05)/(Lmin + 0.05), where Lmax and Lmin + * are the luma values of the lighter color and the darker color, + * respectively. + * + * A contrast ration of 5:1 (result == 5.0) is the minimum for "normal" + * text to be considered readable (large text can go as low as 3:1). The + * ratio ranges from 1:1 (result == 1.0) to 21:1 (result == 21.0). + * + * @see Rainbow::luma + */ + RAINBOW_EXPORT qreal contrastRatio(const QColor&, const QColor&); + + /** + * Adjust the luma of a color by changing its distance from white. + * + * @li amount == 1.0 gives white + * @li amount == 0.5 results in a color whose luma is halfway between 1.0 + * and that of the original color + * @li amount == 0.0 gives the original color + * @li amount == -1.0 gives a color that is 'twice as far from white' as + * the original color, that is luma(result) == 1.0 - 2*(1.0 - luma(color)) + * + * @param amount factor by which to adjust the luma component of the color + * @param chromaInverseGain (optional) factor by which to adjust the chroma + * component of the color; 1.0 means no change, 0.0 maximizes chroma + * @see Rainbow::shade + */ + RAINBOW_EXPORT QColor lighten(const QColor&, qreal amount = 0.5, + qreal chromaInverseGain = 1.0); + + /** + * Adjust the luma of a color by changing its distance from black. + * + * @li amount == 1.0 gives black + * @li amount == 0.5 results in a color whose luma is halfway between 0.0 + * and that of the original color + * @li amount == 0.0 gives the original color + * @li amount == -1.0 gives a color that is 'twice as far from black' as + * the original color, that is luma(result) == 2*luma(color) + * + * @param amount factor by which to adjust the luma component of the color + * @param chromaGain (optional) factor by which to adjust the chroma + * component of the color; 1.0 means no change, 0.0 minimizes chroma + * @see Rainbow::shade + */ + RAINBOW_EXPORT QColor darken(const QColor&, qreal amount = 0.5, + qreal chromaGain = 1.0); + + /** + * Adjust the luma and chroma components of a color. The amount is added + * to the corresponding component. + * + * @param lumaAmount amount by which to adjust the luma component of the + * color; 0.0 results in no change, -1.0 turns anything black, 1.0 turns + * anything white + * @param chromaAmount (optional) amount by which to adjust the chroma + * component of the color; 0.0 results in no change, -1.0 minimizes chroma, + * 1.0 maximizes chroma + * @see Rainbow::luma + */ + RAINBOW_EXPORT QColor shade(const QColor&, qreal lumaAmount, + qreal chromaAmount = 0.0); + + /** + * Create a new color by tinting one color with another. This function is + * meant for creating additional colors withings the same class (background, + * foreground) from colors in a different class. Therefore when @p amount + * is low, the luma of @p base is mostly preserved, while the hue and + * chroma of @p color is mostly inherited. + * + * @param base color to be tinted + * @param color color with which to tint + * @param amount how strongly to tint the base; 0.0 gives @p base, + * 1.0 gives @p color + */ + RAINBOW_EXPORT QColor tint(const QColor& base, const QColor& color, + qreal amount = 0.3); + + /** + * Blend two colors into a new color by linear combination. + * @code + QColor lighter = Rainbow::mix(myColor, Qt::white) + * @endcode + * @param c1 first color. + * @param c2 second color. + * @param bias weight to be used for the mix. @p bias <= 0 gives @p c1, + * @p bias >= 1 gives @p c2. @p bias == 0.5 gives a 50% blend of @p c1 + * and @p c2. + */ + RAINBOW_EXPORT QColor mix(const QColor& c1, const QColor& c2, + qreal bias = 0.5); + + /** + * Blend two colors into a new color by painting the second color over the + * first using the specified composition mode. + * @code + QColor white(Qt::white); + white.setAlphaF(0.5); + QColor lighter = Rainbow::overlayColors(myColor, white); + @endcode + * @param base the base color (alpha channel is ignored). + * @param paint the color to be overlayed onto the base color. + * @param comp the CompositionMode used to do the blending. + */ + RAINBOW_EXPORT QColor overlayColors( + const QColor& base, const QColor& paint, + QPainter::CompositionMode comp = QPainter::CompositionMode_SourceOver); +} // namespace Rainbow diff --git a/meshmc/libraries/rainbow/include/rainbow_config.h b/meshmc/libraries/rainbow/include/rainbow_config.h new file mode 100644 index 0000000000..e5f8860dc9 --- /dev/null +++ b/meshmc/libraries/rainbow/include/rainbow_config.h @@ -0,0 +1,49 @@ +/* SPDX-FileCopyrightText: 2026 Project Tick + * SPDX-FileContributor: Project Tick + * SPDX-License-Identifier: GPL-3.0-or-later + * + * MeshMC - A Custom Launcher for Minecraft + * Copyright (C) 2026 Project Tick + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + * This file incorporates work covered by the following copyright and + * permission notice: + * + * Copyright 2013-2021 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <QtCore/QtGlobal> + +#ifdef RAINBOW_STATIC +#define RAINBOW_EXPORT +#else +#ifdef RAINBOW_LIBRARY +#define RAINBOW_EXPORT Q_DECL_EXPORT +#else +#define RAINBOW_EXPORT Q_DECL_IMPORT +#endif +#endif
\ No newline at end of file diff --git a/meshmc/libraries/rainbow/src/rainbow.cpp b/meshmc/libraries/rainbow/src/rainbow.cpp new file mode 100644 index 0000000000..ebe65b3a80 --- /dev/null +++ b/meshmc/libraries/rainbow/src/rainbow.cpp @@ -0,0 +1,320 @@ +/* SPDX-License-Identifier: LGPL-2.0-or-later + * + * This was part of the KDE project - see KGuiAddons + * Copyright (C) 2007 Matthew Woehlke <mw_triad@users.sourceforge.net> + * Copyright (C) 2007 Olaf Schmidt <ojschmidt@kde.org> + * Copyright (C) 2007 Thomas Zander <zander@kde.org> + * Copyright (C) 2007 Zack Rusin <zack@kde.org> + * Copyright (C) 2015 Petr Mrazek <peterix@gmail.com> + * Copyright (C) 2026 Project Tick + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include "../include/rainbow.h" + +#include <QColor> +#include <QImage> +#include <QtNumeric> // qIsNaN + +#include <math.h> + +// BEGIN internal helper functions + +static inline qreal wrap(qreal a, qreal d = 1.0) +{ + qreal r = fmod(a, d); + return (r < 0.0 ? d + r : (r > 0.0 ? r : 0.0)); +} + +// normalize: like qBound(a, 0.0, 1.0) but without needing the args and with +// "safer" behavior on NaN (isnan(a) -> return 0.0) +static inline qreal normalize(qreal a) +{ + return (a < 1.0 ? (a > 0.0 ? a : 0.0) : 1.0); +} + +/////////////////////////////////////////////////////////////////////////////// +// HCY color space + +#define HCY_REC 709 // use 709 for now +#if HCY_REC == 601 +static const qreal yc[3] = {0.299, 0.587, 0.114}; +#elif HCY_REC == 709 +static const qreal yc[3] = {0.2126, 0.7152, 0.0722}; +#else // use Qt values +static const qreal yc[3] = {0.34375, 0.5, 0.15625}; +#endif + +class KHCY +{ + public: + explicit KHCY(const QColor& color) + { + qreal r = gamma(color.redF()); + qreal g = gamma(color.greenF()); + qreal b = gamma(color.blueF()); + a = color.alphaF(); + + // luma component + y = lumag(r, g, b); + + // hue component + qreal p = qMax(qMax(r, g), b); + qreal n = qMin(qMin(r, g), b); + qreal d = 6.0 * (p - n); + if (n == p) { + h = 0.0; + } else if (r == p) { + h = ((g - b) / d); + } else if (g == p) { + h = ((b - r) / d) + (1.0 / 3.0); + } else { + h = ((r - g) / d) + (2.0 / 3.0); + } + + // chroma component + if (r == g && g == b) { + c = 0.0; + } else { + c = qMax((y - n) / y, (p - y) / (1 - y)); + } + } + explicit KHCY(qreal h_, qreal c_, qreal y_, qreal a_ = 1.0) + { + h = h_; + c = c_; + y = y_; + a = a_; + } + + QColor qColor() const + { + // start with sane component values + qreal _h = wrap(h); + qreal _c = normalize(c); + qreal _y = normalize(y); + + // calculate some needed variables + qreal _hs = _h * 6.0, th, tm; + if (_hs < 1.0) { + th = _hs; + tm = yc[0] + yc[1] * th; + } else if (_hs < 2.0) { + th = 2.0 - _hs; + tm = yc[1] + yc[0] * th; + } else if (_hs < 3.0) { + th = _hs - 2.0; + tm = yc[1] + yc[2] * th; + } else if (_hs < 4.0) { + th = 4.0 - _hs; + tm = yc[2] + yc[1] * th; + } else if (_hs < 5.0) { + th = _hs - 4.0; + tm = yc[2] + yc[0] * th; + } else { + th = 6.0 - _hs; + tm = yc[0] + yc[2] * th; + } + + // calculate RGB channels in sorted order + qreal tn, to, tp; + if (tm >= _y) { + tp = _y + _y * _c * (1.0 - tm) / tm; + to = _y + _y * _c * (th - tm) / tm; + tn = _y - (_y * _c); + } else { + tp = _y + (1.0 - _y) * _c; + to = _y + (1.0 - _y) * _c * (th - tm) / (1.0 - tm); + tn = _y - (1.0 - _y) * _c * tm / (1.0 - tm); + } + + // return RGB channels in appropriate order + if (_hs < 1.0) { + return QColor::fromRgbF(igamma(tp), igamma(to), igamma(tn), a); + } else if (_hs < 2.0) { + return QColor::fromRgbF(igamma(to), igamma(tp), igamma(tn), a); + } else if (_hs < 3.0) { + return QColor::fromRgbF(igamma(tn), igamma(tp), igamma(to), a); + } else if (_hs < 4.0) { + return QColor::fromRgbF(igamma(tn), igamma(to), igamma(tp), a); + } else if (_hs < 5.0) { + return QColor::fromRgbF(igamma(to), igamma(tn), igamma(tp), a); + } else { + return QColor::fromRgbF(igamma(tp), igamma(tn), igamma(to), a); + } + } + + qreal h, c, y, a; + static qreal luma(const QColor& color) + { + return lumag(gamma(color.redF()), gamma(color.greenF()), + gamma(color.blueF())); + } + + private: + static qreal gamma(qreal n) + { + return pow(normalize(n), 2.2); + } + static qreal igamma(qreal n) + { + return pow(normalize(n), 1.0 / 2.2); + } + static qreal lumag(qreal r, qreal g, qreal b) + { + return r * yc[0] + g * yc[1] + b * yc[2]; + } +}; + +static inline qreal mixQreal(qreal a, qreal b, qreal bias) +{ + return a + (b - a) * bias; +} +// END internal helper functions + +qreal Rainbow::luma(const QColor& color) +{ + return KHCY::luma(color); +} + +void Rainbow::getHcy(const QColor& color, qreal* h, qreal* c, qreal* y, + qreal* a) +{ + if (!c || !h || !y) { + return; + } + KHCY khcy(color); + *c = khcy.c; + *h = khcy.h; + *y = khcy.y; + if (a) { + *a = khcy.a; + } +} + +static qreal contrastRatioForLuma(qreal y1, qreal y2) +{ + if (y1 > y2) { + return (y1 + 0.05) / (y2 + 0.05); + } else { + return (y2 + 0.05) / (y1 + 0.05); + } +} + +qreal Rainbow::contrastRatio(const QColor& c1, const QColor& c2) +{ + return contrastRatioForLuma(luma(c1), luma(c2)); +} + +QColor Rainbow::lighten(const QColor& color, qreal ky, qreal kc) +{ + KHCY c(color); + c.y = 1.0 - normalize((1.0 - c.y) * (1.0 - ky)); + c.c = 1.0 - normalize((1.0 - c.c) * kc); + return c.qColor(); +} + +QColor Rainbow::darken(const QColor& color, qreal ky, qreal kc) +{ + KHCY c(color); + c.y = normalize(c.y * (1.0 - ky)); + c.c = normalize(c.c * kc); + return c.qColor(); +} + +QColor Rainbow::shade(const QColor& color, qreal ky, qreal kc) +{ + KHCY c(color); + c.y = normalize(c.y + ky); + c.c = normalize(c.c + kc); + return c.qColor(); +} + +static QColor tintHelper(const QColor& base, qreal baseLuma, + const QColor& color, qreal amount) +{ + KHCY result(Rainbow::mix(base, color, pow(amount, 0.3))); + result.y = mixQreal(baseLuma, result.y, amount); + + return result.qColor(); +} + +QColor Rainbow::tint(const QColor& base, const QColor& color, qreal amount) +{ + if (amount <= 0.0) { + return base; + } + if (amount >= 1.0) { + return color; + } + if (qIsNaN(amount)) { + return base; + } + + qreal baseLuma = luma(base); // cache value because luma call is expensive + double ri = contrastRatioForLuma(baseLuma, luma(color)); + double rg = 1.0 + ((ri + 1.0) * amount * amount * amount); + double u = 1.0, l = 0.0; + QColor result; + for (int i = 12; i; --i) { + double a = 0.5 * (l + u); + result = tintHelper(base, baseLuma, color, a); + double ra = contrastRatioForLuma(baseLuma, luma(result)); + if (ra > rg) { + u = a; + } else { + l = a; + } + } + return result; +} + +QColor Rainbow::mix(const QColor& c1, const QColor& c2, qreal bias) +{ + if (bias <= 0.0) { + return c1; + } + if (bias >= 1.0) { + return c2; + } + if (qIsNaN(bias)) { + return c1; + } + + qreal r = mixQreal(c1.redF(), c2.redF(), bias); + qreal g = mixQreal(c1.greenF(), c2.greenF(), bias); + qreal b = mixQreal(c1.blueF(), c2.blueF(), bias); + qreal a = mixQreal(c1.alphaF(), c2.alphaF(), bias); + + return QColor::fromRgbF(r, g, b, a); +} + +QColor Rainbow::overlayColors(const QColor& base, const QColor& paint, + QPainter::CompositionMode comp) +{ + // This isn't the fastest way, but should be "fast enough". + // It's also the only safe way to use QPainter::CompositionMode + QImage img(1, 1, QImage::Format_ARGB32_Premultiplied); + QPainter p(&img); + QColor start = base; + start.setAlpha(255); // opaque + p.fillRect(0, 0, 1, 1, start); + p.setCompositionMode(comp); + p.fillRect(0, 0, 1, 1, paint); + p.end(); + return img.pixel(0, 0); +} |
