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+/* SPDX-FileCopyrightText: 2026 Project Tick
+ * SPDX-FileContributor: Project Tick
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ *
+ * MeshMC - A Custom Launcher for Minecraft
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ * This file incorporates work covered by the following copyright and
+ * permission notice:
+ *
+ * Copyright 2013-2021 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <QObject>
+#include <QMap>
+#include <QStringList>
+#include <QVariant>
+#include <memory>
+
+class Setting;
+class SettingsObject;
+
+typedef std::shared_ptr<SettingsObject> SettingsObjectPtr;
+
+/*!
+ * \brief The SettingsObject handles communicating settings between the
+ * application and a settings file. The class keeps a list of Setting objects.
+ * Each Setting object represents one of the application's settings. These
+ * Setting objects are registered with a SettingsObject and can be managed
+ * similarly to the way a list works.
+ *
+ * \author Andrew Okin
+ * \date 2/22/2013
+ *
+ * \sa Setting
+ */
+class SettingsObject : public QObject
+{
+ Q_OBJECT
+ public:
+ class Lock
+ {
+ public:
+ Lock(SettingsObjectPtr locked) : m_locked(locked)
+ {
+ m_locked->suspendSave();
+ }
+ ~Lock()
+ {
+ m_locked->resumeSave();
+ }
+
+ private:
+ SettingsObjectPtr m_locked;
+ };
+
+ public:
+ explicit SettingsObject(QObject* parent = 0);
+ virtual ~SettingsObject();
+ /*!
+ * Registers an override setting for the given original setting in this
+ * settings object gate decides if the passthrough (true) or the original
+ * (false) is used for value
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting> registerOverride(std::shared_ptr<Setting> original,
+ std::shared_ptr<Setting> gate);
+
+ /*!
+ * Registers a passthorugh setting for the given original setting in this
+ * settings object gate decides if the passthrough (true) or the original
+ * (false) is used for value
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting>
+ registerPassthrough(std::shared_ptr<Setting> original,
+ std::shared_ptr<Setting> gate);
+
+ /*!
+ * Registers the given setting with this SettingsObject and connects the
+ * necessary signals.
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting> registerSetting(QStringList synonyms,
+ QVariant defVal = QVariant());
+
+ /*!
+ * Registers the given setting with this SettingsObject and connects the
+ * necessary signals.
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting> registerSetting(QString id,
+ QVariant defVal = QVariant())
+ {
+ return registerSetting(QStringList(id), defVal);
+ }
+
+ /*!
+ * \brief Gets the setting with the given ID.
+ * \param id The ID of the setting to get.
+ * \return A pointer to the setting with the given ID.
+ * Returns null if there is no setting with the given ID.
+ * \sa operator []()
+ */
+ std::shared_ptr<Setting> getSetting(const QString& id) const;
+
+ /*!
+ * \brief Gets the value of the setting with the given ID.
+ * \param id The ID of the setting to get.
+ * \return The setting's value as a QVariant.
+ * If no setting with the given ID exists, returns an invalid QVariant.
+ */
+ QVariant get(const QString& id) const;
+
+ /*!
+ * \brief Sets the value of the setting with the given ID.
+ * If no setting with the given ID exists, returns false
+ * \param id The ID of the setting to change.
+ * \param value The new value of the setting.
+ * \return True if successful, false if it failed.
+ */
+ bool set(const QString& id, QVariant value);
+
+ /*!
+ * \brief Reverts the setting with the given ID to default.
+ * \param id The ID of the setting to reset.
+ */
+ void reset(const QString& id) const;
+
+ /*!
+ * \brief Checks if this SettingsObject contains a setting with the given
+ * ID.
+ * \param id The ID to check for.
+ * \return True if the SettingsObject has a setting with the given ID.
+ */
+ bool contains(const QString& id);
+
+ /*!
+ * \brief Reloads the settings and emit signals for changed settings
+ * \return True if reloading was successful
+ */
+ virtual bool reload();
+
+ virtual void suspendSave() = 0;
+ virtual void resumeSave() = 0;
+ signals:
+ /*!
+ * \brief Signal emitted when one of this SettingsObject object's settings
+ * changes. This is usually just connected directly to each Setting object's
+ * SettingChanged() signals.
+ * \param setting A reference to the Setting object that changed.
+ * \param value The Setting object's new value.
+ */
+ void SettingChanged(const Setting& setting, QVariant value);
+
+ /*!
+ * \brief Signal emitted when one of this SettingsObject object's settings
+ * resets. This is usually just connected directly to each Setting object's
+ * settingReset() signals.
+ * \param setting A reference to the Setting object that changed.
+ */
+ void settingReset(const Setting& setting);
+
+ protected slots:
+ /*!
+ * \brief Changes a setting.
+ * This slot is usually connected to each Setting object's
+ * SettingChanged() signal. The signal is emitted, causing this slot
+ * to update the setting's value in the config file.
+ * \param setting A reference to the Setting object that changed.
+ * \param value The setting's new value.
+ */
+ virtual void changeSetting(const Setting& setting, QVariant value) = 0;
+
+ /*!
+ * \brief Resets a setting.
+ * This slot is usually connected to each Setting object's
+ * settingReset() signal. The signal is emitted, causing this slot
+ * to update the setting's value in the config file.
+ * \param setting A reference to the Setting object that changed.
+ */
+ virtual void resetSetting(const Setting& setting) = 0;
+
+ protected:
+ /*!
+ * \brief Connects the necessary signals to the given Setting.
+ * \param setting The setting to connect.
+ */
+ void connectSignals(const Setting& setting);
+
+ /*!
+ * \brief Function used by Setting objects to get their values from the
+ * SettingsObject.
+ * \param setting The
+ * \return
+ */
+ virtual QVariant retrieveValue(const Setting& setting) = 0;
+
+ friend class Setting;
+
+ private:
+ QMap<QString, std::shared_ptr<Setting>> m_settings;
+
+ protected:
+ bool m_suspendSave = false;
+ bool m_doSave = false;
+};