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-rw-r--r--meshmc/launcher/resources/shaders/fshader.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/meshmc/launcher/resources/shaders/fshader.glsl b/meshmc/launcher/resources/shaders/fshader.glsl
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+++ b/meshmc/launcher/resources/shaders/fshader.glsl
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+// Copyright (C) 2024 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+// https://code.qt.io/cgit/qt/qtbase.git/tree/examples/opengl/cube/fshader.glsl
+#ifdef GL_ES
+// Set default precision to medium
+precision mediump int;
+precision mediump float;
+#endif
+
+uniform sampler2D texture;
+
+varying vec2 v_texcoord;
+
+void main()
+{
+ // Set fragment color from texture
+ vec4 texColor = texture2D(texture, v_texcoord);
+ if (texColor.a < 0.1) discard; // Optional: Discard fully transparent pixels
+ gl_FragColor = texColor;
+}