summaryrefslogtreecommitdiff
path: root/archived/projt-launcher/launcher/settings/SettingsObject.h
diff options
context:
space:
mode:
Diffstat (limited to 'archived/projt-launcher/launcher/settings/SettingsObject.h')
-rw-r--r--archived/projt-launcher/launcher/settings/SettingsObject.h247
1 files changed, 247 insertions, 0 deletions
diff --git a/archived/projt-launcher/launcher/settings/SettingsObject.h b/archived/projt-launcher/launcher/settings/SettingsObject.h
new file mode 100644
index 0000000000..1845796ba8
--- /dev/null
+++ b/archived/projt-launcher/launcher/settings/SettingsObject.h
@@ -0,0 +1,247 @@
+// SPDX-License-Identifier: GPL-3.0-only AND Apache-2.0
+// SPDX-FileCopyrightText: 2026 Project Tick
+// SPDX-FileContributor: Project Tick Team
+/*
+ * ProjT Launcher - Minecraft Launcher
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * === Upstream License Block (Do Not Modify) ==============================
+ *
+ * Copyright 2013-2021 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ * ======================================================================== */
+
+#pragma once
+
+#include <QJsonArray>
+#include <QJsonDocument>
+#include <QMap>
+#include <QObject>
+#include <QStringList>
+#include <QVariant>
+#include <memory>
+
+class Setting;
+class SettingsObject;
+
+using SettingsObjectPtr = std::shared_ptr<SettingsObject>;
+using SettingsObjectWeakPtr = std::weak_ptr<SettingsObject>;
+
+/*!
+ * \brief The SettingsObject handles communicating settings between the application and a
+ *settings file.
+ * The class keeps a list of Setting objects. Each Setting object represents one
+ * of the application's settings. These Setting objects are registered with
+ * a SettingsObject and can be managed similarly to the way a list works.
+ *
+ * \author Andrew Okin
+ * \date 2/22/2013
+ *
+ * \sa Setting
+ */
+class SettingsObject : public QObject
+{
+ Q_OBJECT
+ public:
+ class Lock
+ {
+ public:
+ Lock(SettingsObjectPtr locked) : m_locked(locked)
+ {
+ m_locked->suspendSave();
+ }
+ ~Lock()
+ {
+ m_locked->resumeSave();
+ }
+
+ private:
+ SettingsObjectPtr m_locked;
+ };
+
+ public:
+ explicit SettingsObject(QObject* parent = 0);
+ virtual ~SettingsObject();
+ /*!
+ * Registers an override setting for the given original setting in this settings object
+ * gate decides if the passthrough (true) or the original (false) is used for value
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting> registerOverride(std::shared_ptr<Setting> original, std::shared_ptr<Setting> gate);
+
+ /*!
+ * Registers a passthorugh setting for the given original setting in this settings object
+ * gate decides if the passthrough (true) or the original (false) is used for value
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting> registerPassthrough(std::shared_ptr<Setting> original, std::shared_ptr<Setting> gate);
+
+ /*!
+ * Registers the given setting with this SettingsObject and connects the necessary signals.
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting> registerSetting(QStringList synonyms, QVariant defVal = QVariant());
+
+ /*!
+ * Registers the given setting with this SettingsObject and connects the necessary signals.
+ *
+ * This will fail if there is already a setting with the same ID as
+ * the one that is being registered.
+ * \return A valid Setting shared pointer if successful.
+ */
+ std::shared_ptr<Setting> registerSetting(QString id, QVariant defVal = QVariant())
+ {
+ return registerSetting(QStringList(id), defVal);
+ }
+
+ /*!
+ * \brief Gets the setting with the given ID.
+ * \param id The ID of the setting to get.
+ * \return A pointer to the setting with the given ID.
+ * Returns null if there is no setting with the given ID.
+ * \sa operator []()
+ */
+ std::shared_ptr<Setting> getSetting(const QString& id) const;
+
+ /*!
+ * \brief Gets the setting with the given ID.
+ * \brief if is not registered yet it does that
+ * \param id The ID of the setting to get.
+ * \return A pointer to the setting with the given ID.
+ * Returns null if there is no setting with the given ID.
+ * \sa operator []()
+ */
+ std::shared_ptr<Setting> getOrRegisterSetting(const QString& id, QVariant defVal = QVariant());
+
+ /*!
+ * \brief Gets the value of the setting with the given ID.
+ * \param id The ID of the setting to get.
+ * \return The setting's value as a QVariant.
+ * If no setting with the given ID exists, returns an invalid QVariant.
+ */
+ QVariant get(const QString& id) const;
+
+ /*!
+ * \brief Sets the value of the setting with the given ID.
+ * If no setting with the given ID exists, returns false
+ * \param id The ID of the setting to change.
+ * \param value The new value of the setting.
+ * \return True if successful, false if it failed.
+ */
+ bool set(const QString& id, QVariant value);
+
+ /*!
+ * \brief Reverts the setting with the given ID to default.
+ * \param id The ID of the setting to reset.
+ */
+ void reset(const QString& id) const;
+
+ /*!
+ * \brief Checks if this SettingsObject contains a setting with the given ID.
+ * \param id The ID to check for.
+ * \return True if the SettingsObject has a setting with the given ID.
+ */
+ bool contains(const QString& id);
+
+ /*!
+ * \brief Reloads the settings and emit signals for changed settings
+ * \return True if reloading was successful
+ */
+ virtual bool reload();
+
+ virtual void suspendSave() = 0;
+ virtual void resumeSave() = 0;
+ signals:
+ /*!
+ * \brief Signal emitted when one of this SettingsObject object's settings changes.
+ * This is usually just connected directly to each Setting object's
+ * SettingChanged() signals.
+ * \param setting A reference to the Setting object that changed.
+ * \param value The Setting object's new value.
+ */
+ void SettingChanged(const Setting& setting, QVariant value);
+
+ /*!
+ * \brief Signal emitted when one of this SettingsObject object's settings resets.
+ * This is usually just connected directly to each Setting object's
+ * settingReset() signals.
+ * \param setting A reference to the Setting object that changed.
+ */
+ void settingReset(const Setting& setting);
+
+ protected slots:
+ /*!
+ * \brief Changes a setting.
+ * This slot is usually connected to each Setting object's
+ * SettingChanged() signal. The signal is emitted, causing this slot
+ * to update the setting's value in the config file.
+ * \param setting A reference to the Setting object that changed.
+ * \param value The setting's new value.
+ */
+ virtual void changeSetting(const Setting& setting, QVariant value) = 0;
+
+ /*!
+ * \brief Resets a setting.
+ * This slot is usually connected to each Setting object's
+ * settingReset() signal. The signal is emitted, causing this slot
+ * to update the setting's value in the config file.
+ * \param setting A reference to the Setting object that changed.
+ */
+ virtual void resetSetting(const Setting& setting) = 0;
+
+ protected:
+ /*!
+ * \brief Connects the necessary signals to the given Setting.
+ * \param setting The setting to connect.
+ */
+ void connectSignals(const Setting& setting);
+
+ /*!
+ * \brief Function used by Setting objects to get their values from the SettingsObject.
+ * \param setting The
+ * \return
+ */
+ virtual QVariant retrieveValue(const Setting& setting) = 0;
+
+ friend class Setting;
+
+ private:
+ QMap<QString, std::shared_ptr<Setting>> m_settings;
+
+ protected:
+ bool m_suspendSave = false;
+ bool m_doSave = false;
+};