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diff --git a/archived/projt-launcher/launcher/minecraft/mod/ShaderPack.cpp b/archived/projt-launcher/launcher/minecraft/mod/ShaderPack.cpp
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+// SPDX-License-Identifier: GPL-3.0-only AND Apache-2.0
+// SPDX-FileCopyrightText: 2026 Project Tick
+// SPDX-FileContributor: Project Tick Team
+/*
+ * ProjT Launcher - Minecraft Launcher
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * === Upstream License Block (Do Not Modify) ==============================
+ *
+ *
+ *
+ *
+ *
+ *
+ * Prism Launcher - Minecraft Launcher
+ * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ======================================================================== */
+#include "ShaderPack.hpp"
+
+void ShaderPack::setPackFormat(ShaderPackFormat new_format)
+{
+ QMutexLocker locker(&m_data_lock);
+
+ m_pack_format = new_format;
+}
+
+bool ShaderPack::valid() const
+{
+ return m_pack_format != ShaderPackFormat::INVALID;
+}