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+// SPDX-License-Identifier: GPL-3.0-only
+// SPDX-FileCopyrightText: 2026 Project Tick
+// SPDX-FileContributor: Project Tick Team
+/*
+ * ProjT Launcher - Minecraft Launcher
+ * Copyright (C) 2026 Project Tick
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include <QStringList>
+
+struct InstanceCopyPrefs
+{
+ public:
+ bool allTrue() const;
+ QString getSelectedFiltersAsRegex() const;
+ QString getSelectedFiltersAsRegex(const QStringList& additionalFilters) const;
+ // Getters
+ bool isCopySavesEnabled() const;
+ bool isKeepPlaytimeEnabled() const;
+ bool isCopyGameOptionsEnabled() const;
+ bool isCopyResourcePacksEnabled() const;
+ bool isCopyShaderPacksEnabled() const;
+ bool isCopyServersEnabled() const;
+ bool isCopyModsEnabled() const;
+ bool isCopyScreenshotsEnabled() const;
+ bool isUseSymLinksEnabled() const;
+ bool isLinkRecursivelyEnabled() const;
+ bool isUseHardLinksEnabled() const;
+ bool isDontLinkSavesEnabled() const;
+ bool isUseCloneEnabled() const;
+ // Setters
+ void enableCopySaves(bool b);
+ void enableKeepPlaytime(bool b);
+ void enableCopyGameOptions(bool b);
+ void enableCopyResourcePacks(bool b);
+ void enableCopyShaderPacks(bool b);
+ void enableCopyServers(bool b);
+ void enableCopyMods(bool b);
+ void enableCopyScreenshots(bool b);
+ void enableUseSymLinks(bool b);
+ void enableLinkRecursively(bool b);
+ void enableUseHardLinks(bool b);
+ void enableDontLinkSaves(bool b);
+ void enableUseClone(bool b);
+
+ protected: // data
+ bool copySaves = true;
+ bool keepPlaytime = true;
+ bool copyGameOptions = true;
+ bool copyResourcePacks = true;
+ bool copyShaderPacks = true;
+ bool copyServers = true;
+ bool copyMods = true;
+ bool copyScreenshots = true;
+ bool useSymLinks = false;
+ bool linkRecursively = false;
+ bool useHardLinks = false;
+ bool dontLinkSaves = false;
+ bool useClone = false;
+};