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authorMehmet Samet Duman <yongdohyun@projecttick.org>2026-04-04 12:41:27 +0300
committerMehmet Samet Duman <yongdohyun@projecttick.org>2026-04-04 12:41:27 +0300
commit4f2d36194b4f299aa7509d815c07121039ea833b (patch)
treef3ded014bad3a4c76ff6a22b8726ebaab68c3d13 /mnv/runtime/syntax/gdshader.mnv
parent5b578e70c314723a3cde5c9bfc2be0bf1dadc93b (diff)
downloadProject-Tick-4f2d36194b4f299aa7509d815c07121039ea833b.tar.gz
Project-Tick-4f2d36194b4f299aa7509d815c07121039ea833b.zip
NOISSUE change uvim folder name to mnv
Signed-off-by: Mehmet Samet Duman <yongdohyun@projecttick.org>
Diffstat (limited to 'mnv/runtime/syntax/gdshader.mnv')
-rw-r--r--mnv/runtime/syntax/gdshader.mnv57
1 files changed, 57 insertions, 0 deletions
diff --git a/mnv/runtime/syntax/gdshader.mnv b/mnv/runtime/syntax/gdshader.mnv
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+" MNV syntax file for Godot shading language
+" Language: gdshader
+" Maintainer: Maxim Kim <habamax@gmail.com>
+" Filenames: *.gdshader
+
+if exists("b:current_syntax")
+ finish
+endif
+
+syn keyword gdshaderConditional if else switch case default
+syn keyword gdshaderRepeat for while do
+syn keyword gdshaderStatement return discard
+syn keyword gdshaderBoolean true false
+
+syn keyword gdshaderKeyword shader_type render_mode
+syn keyword gdshaderKeyword in out inout
+syn keyword gdshaderKeyword lowp mediump highp
+syn keyword gdshaderKeyword uniform varying const
+syn keyword gdshaderKeyword flat smooth
+
+syn keyword gdshaderType float vec2 vec3 vec4
+syn keyword gdshaderType uint uvec2 uvec3 uvec4
+syn keyword gdshaderType int ivec2 ivec3 ivec4
+syn keyword gdshaderType void bool
+syn keyword gdshaderType bvec2 bvec3 bvec4
+syn keyword gdshaderType mat2 mat3 mat4
+syn keyword gdshaderType sampler2D isampler2D usampler2D samplerCube
+
+syn match gdshaderMember "\v<(\.)@<=[a-z_]+\w*>"
+syn match gdshaderBuiltin "\v<[A-Z_]+[A-Z0-9_]*>"
+syn match gdshaderFunction "\v<\w*>(\()@="
+
+syn match gdshaderNumber "\v<\d+(\.)@!>"
+syn match gdshaderFloat "\v<\d*\.\d+(\.)@!>"
+syn match gdshaderFloat "\v<\d*\.=\d+(e-=\d+)@="
+syn match gdshaderExponent "\v(\d*\.=\d+)@<=e-=\d+>"
+
+syn match gdshaderComment "\v//.*$" contains=@Spell
+syn region gdshaderComment start="/\*" end="\*/" contains=@Spell
+syn keyword gdshaderTodo TODO FIXME XXX NOTE BUG HACK OPTIMIZE containedin=gdshaderComment
+
+hi def link gdshaderConditional Conditional
+hi def link gdshaderRepeat Repeat
+hi def link gdshaderStatement Statement
+hi def link gdshaderBoolean Boolean
+hi def link gdshaderKeyword Keyword
+hi def link gdshaderMember Identifier
+hi def link gdshaderBuiltin Identifier
+hi def link gdshaderFunction Function
+hi def link gdshaderType Type
+hi def link gdshaderNumber Number
+hi def link gdshaderFloat Float
+hi def link gdshaderExponent Special
+hi def link gdshaderComment Comment
+hi def link gdshaderTodo Todo
+
+let b:current_syntax = "gdshader"