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| author | Mehmet Samet Duman <yongdohyun@projecttick.org> | 2026-04-04 12:41:27 +0300 |
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| committer | Mehmet Samet Duman <yongdohyun@projecttick.org> | 2026-04-04 12:41:27 +0300 |
| commit | 4f2d36194b4f299aa7509d815c07121039ea833b (patch) | |
| tree | f3ded014bad3a4c76ff6a22b8726ebaab68c3d13 /mnv/runtime/syntax/gdshader.mnv | |
| parent | 5b578e70c314723a3cde5c9bfc2be0bf1dadc93b (diff) | |
| download | Project-Tick-4f2d36194b4f299aa7509d815c07121039ea833b.tar.gz Project-Tick-4f2d36194b4f299aa7509d815c07121039ea833b.zip | |
NOISSUE change uvim folder name to mnv
Signed-off-by: Mehmet Samet Duman <yongdohyun@projecttick.org>
Diffstat (limited to 'mnv/runtime/syntax/gdshader.mnv')
| -rw-r--r-- | mnv/runtime/syntax/gdshader.mnv | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/mnv/runtime/syntax/gdshader.mnv b/mnv/runtime/syntax/gdshader.mnv new file mode 100644 index 0000000000..c049f193a4 --- /dev/null +++ b/mnv/runtime/syntax/gdshader.mnv @@ -0,0 +1,57 @@ +" MNV syntax file for Godot shading language +" Language: gdshader +" Maintainer: Maxim Kim <habamax@gmail.com> +" Filenames: *.gdshader + +if exists("b:current_syntax") + finish +endif + +syn keyword gdshaderConditional if else switch case default +syn keyword gdshaderRepeat for while do +syn keyword gdshaderStatement return discard +syn keyword gdshaderBoolean true false + +syn keyword gdshaderKeyword shader_type render_mode +syn keyword gdshaderKeyword in out inout +syn keyword gdshaderKeyword lowp mediump highp +syn keyword gdshaderKeyword uniform varying const +syn keyword gdshaderKeyword flat smooth + +syn keyword gdshaderType float vec2 vec3 vec4 +syn keyword gdshaderType uint uvec2 uvec3 uvec4 +syn keyword gdshaderType int ivec2 ivec3 ivec4 +syn keyword gdshaderType void bool +syn keyword gdshaderType bvec2 bvec3 bvec4 +syn keyword gdshaderType mat2 mat3 mat4 +syn keyword gdshaderType sampler2D isampler2D usampler2D samplerCube + +syn match gdshaderMember "\v<(\.)@<=[a-z_]+\w*>" +syn match gdshaderBuiltin "\v<[A-Z_]+[A-Z0-9_]*>" +syn match gdshaderFunction "\v<\w*>(\()@=" + +syn match gdshaderNumber "\v<\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.=\d+(e-=\d+)@=" +syn match gdshaderExponent "\v(\d*\.=\d+)@<=e-=\d+>" + +syn match gdshaderComment "\v//.*$" contains=@Spell +syn region gdshaderComment start="/\*" end="\*/" contains=@Spell +syn keyword gdshaderTodo TODO FIXME XXX NOTE BUG HACK OPTIMIZE containedin=gdshaderComment + +hi def link gdshaderConditional Conditional +hi def link gdshaderRepeat Repeat +hi def link gdshaderStatement Statement +hi def link gdshaderBoolean Boolean +hi def link gdshaderKeyword Keyword +hi def link gdshaderMember Identifier +hi def link gdshaderBuiltin Identifier +hi def link gdshaderFunction Function +hi def link gdshaderType Type +hi def link gdshaderNumber Number +hi def link gdshaderFloat Float +hi def link gdshaderExponent Special +hi def link gdshaderComment Comment +hi def link gdshaderTodo Todo + +let b:current_syntax = "gdshader" |
