/* * libnbt++ - A library for the Minecraft Named Binary Tag format. * Copyright (C) 2013, 2015 ljfa-ag * * This file is part of libnbt++. * * libnbt++ is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * libnbt++ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with libnbt++. If not, see . */ #include "value.h" #include "libnbt.h" namespace nbt { value::value(std::unique_ptr&& t): tag_(std::move(t)) {} value& value::operator=(std::unique_ptr&& t) { tag_ = std::move(t); return *this; } value& value::operator=(tag&& t) { return *this = std::move(t).move_clone(); } tag_type value::get_type() const { return tag_->get_type(); } bool operator==(const value& lhs, const value& rhs) { return *lhs.tag_ == *rhs.tag_; } bool operator!=(const value& lhs, const value& rhs) { return !(lhs == rhs); } }