/* SPDX-FileCopyrightText: 2026 Project Tick * SPDX-FileContributor: Project Tick * SPDX-License-Identifier: GPL-3.0-or-later * * MeshMC - A Custom Launcher for Minecraft * Copyright (C) 2026 Project Tick * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "UpdateDialog.h" #include "ui_UpdateDialog.h" #include "Application.h" #include "BuildConfig.h" UpdateDialog::UpdateDialog(bool hasUpdate, const UpdateAvailableStatus& status, QWidget* parent) : QDialog(parent), ui(new Ui::UpdateDialog) { ui->setupUi(this); if (hasUpdate) { ui->label->setText( tr("%1 %2 is available!") .arg(BuildConfig.MESHMC_DISPLAYNAME, status.version)); if (!status.releaseNotes.isEmpty()) { ui->changelogBrowser->setHtml(status.releaseNotes); } else { ui->changelogBrowser->setHtml( tr("

No release notes available.

")); } } else { ui->label->setText(tr("You are running the latest version of %1.") .arg(BuildConfig.MESHMC_DISPLAYNAME)); ui->changelogBrowser->setHtml( tr("

No updates found.

")); ui->btnUpdateNow->setHidden(true); ui->btnUpdateLater->setText(tr("Close")); } restoreGeometry(QByteArray::fromBase64( APPLICATION->settings()->get("UpdateDialogGeometry").toByteArray())); } UpdateDialog::~UpdateDialog() { delete ui; } void UpdateDialog::on_btnUpdateLater_clicked() { reject(); } void UpdateDialog::on_btnUpdateNow_clicked() { done(UPDATE_NOW); } void UpdateDialog::closeEvent(QCloseEvent* evt) { APPLICATION->settings()->set("UpdateDialogGeometry", saveGeometry().toBase64()); QDialog::closeEvent(evt); }