MSALoginDialog::MSALoginDialog(QWidget* parent)
: QDialog(parent), ui(new Ui::MSALoginDialog)
{
ui->setupUi(this);
ui->progressBar->setVisible(false);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
int MSALoginDialog::exec()
{
setUserInputsEnabled(false);
ui->progressBar->setVisible(true);
ui->progressBar->setMaximum(0); // Indeterminate progress
ui->label->setText(tr("Opening your browser for Microsoft login..."));
// Setup the login task and start it
m_account = MinecraftAccount::createBlankMSA();
m_loginTask = m_account->loginMSA();
connect(m_loginTask.get(), &Task::failed, this,
&MSALoginDialog::onTaskFailed);
connect(m_loginTask.get(), &Task::succeeded, this,
&MSALoginDialog::onTaskSucceeded);
connect(m_loginTask.get(), &Task::status, this,
&MSALoginDialog::onTaskStatus);
connect(m_loginTask.get(), &Task::progress, this,
&MSALoginDialog::onTaskProgress);
connect(m_loginTask.get(), &AccountTask::authorizeWithBrowser, this,
&MSALoginDialog::onAuthorizeWithBrowser);
m_loginTask->start();
return QDialog::exec();
}
MSALoginDialog::~MSALoginDialog()
{
delete ui;
}
void MSALoginDialog::onAuthorizeWithBrowser(const QUrl& url)
{
QString urlString = url.toString();
QString linkString =
QString("%2").arg(urlString, tr("here"));
ui->label->setText(
tr("A browser window will open for Microsoft login.
"
"If it doesn't open automatically, click %1.
")
.arg(linkString));
}
void MSALoginDialog::setUserInputsEnabled(bool enable)
{
ui->buttonBox->setEnabled(enable);
}
void MSALoginDialog::onTaskFailed(const QString& reason)
{
// Set message
auto lines = reason.split('\n');
QString processed;
for (auto line : lines) {
if (line.size()) {
processed += "" + line + "
";
} else {
processed += "
";
}
}
ui->label->setText(processed);
// Re-enable user-interaction
setUserInputsEnabled(true);
ui->progressBar->setVisible(false);
}
void MSALoginDialog::onTaskSucceeded()
{
QDialog::accept();
}
void MSALoginDialog::onTaskStatus(const QString& status)
{
ui->label->setText(status);
}
void MSALoginDialog::onTaskProgress(qint64 current, qint64 total)
{
ui->progressBar->setMaximum(total);
ui->progressBar->setValue(current);
}
// Public interface
MinecraftAccountPtr MSALoginDialog::newAccount(QWidget* parent, QString msg)
{
MSALoginDialog dlg(parent);
dlg.ui->label->setText(msg);
if (dlg.exec() == QDialog::Accepted) {
return dlg.m_account;
}
return nullptr;
}