/* SPDX-FileCopyrightText: 2026 Project Tick * SPDX-FileContributor: Project Tick * SPDX-License-Identifier: GPL-3.0-or-later * * MeshMC - A Custom Launcher for Minecraft * Copyright (C) 2026 Project Tick * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "MinecraftServerTarget.h" class MeshMCPartLaunch : public LaunchStep { Q_OBJECT public: explicit MeshMCPartLaunch(LaunchTask* parent); virtual ~MeshMCPartLaunch() {}; virtual void executeTask(); virtual bool abort(); virtual void proceed(); virtual bool canAbort() const { return true; } void setWorkingDirectory(const QString& wd); void setAuthSession(AuthSessionPtr session) { m_session = session; } void setServerToJoin(MinecraftServerTargetPtr serverToJoin) { m_serverToJoin = std::move(serverToJoin); } private slots: void on_state(LoggedProcess::State state); private: LoggedProcess m_process; QString m_command; AuthSessionPtr m_session; QString m_launchScript; MinecraftServerTargetPtr m_serverToJoin; bool mayProceed = false; };