/* SPDX-FileCopyrightText: 2026 Project Tick
* SPDX-FileContributor: Project Tick
* SPDX-License-Identifier: GPL-3.0-or-later
*
* MeshMC - A Custom Launcher for Minecraft
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "MeshMCLoginStep.h"
#include
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
#include "minecraft/auth/AccountTask.h"
MeshMCLoginStep::MeshMCLoginStep(AccountData* data) : AuthStep(data) {}
MeshMCLoginStep::~MeshMCLoginStep() noexcept = default;
QString MeshMCLoginStep::describe()
{
return tr("Accessing Mojang services.");
}
void MeshMCLoginStep::perform()
{
auto requestURL = "https://api.minecraftservices.com/launcher/login";
auto uhs = m_data->mojangservicesToken.extra["uhs"].toString();
auto xToken = m_data->mojangservicesToken.token;
QString mc_auth_template = R"XXX(
{
"xtoken": "XBL3.0 x=%1;%2",
"platform": "PC_LAUNCHER"
}
)XXX";
auto requestBody = mc_auth_template.arg(uhs, xToken);
QNetworkRequest request = QNetworkRequest(QUrl(requestURL));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
AuthRequest* requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this,
&MeshMCLoginStep::onRequestDone);
requestor->post(request, requestBody.toUtf8());
qDebug() << "Getting Minecraft access token...";
}
void MeshMCLoginStep::rehydrate()
{
// TODO: check the token validity
}
void MeshMCLoginStep::onRequestDone(QNetworkReply::NetworkError error,
QByteArray data,
QList headers)
{
auto requestor = qobject_cast(QObject::sender());
requestor->deleteLater();
qDebug() << data;
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
#ifndef NDEBUG
qDebug() << data;
#endif
emit finished(AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to get Minecraft access token: %1")
.arg(requestor->errorString_));
return;
}
if (!Parsers::parseMojangResponse(data, m_data->yggdrasilToken)) {
qWarning() << "Could not parse login_with_xbox response...";
#ifndef NDEBUG
qDebug() << data;
#endif
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to parse the Minecraft access token response."));
return;
}
emit finished(AccountTaskState::STATE_WORKING, tr(""));
}