/* SPDX-FileCopyrightText: 2026 Project Tick * SPDX-FileContributor: Project Tick * SPDX-License-Identifier: GPL-3.0-or-later * * MeshMC - A Custom Launcher for Minecraft * Copyright (C) 2026 Project Tick * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "MeshMCLoginStep.h" #include #include "minecraft/auth/AuthRequest.h" #include "minecraft/auth/Parsers.h" #include "minecraft/auth/AccountTask.h" MeshMCLoginStep::MeshMCLoginStep(AccountData* data) : AuthStep(data) {} MeshMCLoginStep::~MeshMCLoginStep() noexcept = default; QString MeshMCLoginStep::describe() { return tr("Accessing Mojang services."); } void MeshMCLoginStep::perform() { auto requestURL = "https://api.minecraftservices.com/launcher/login"; auto uhs = m_data->mojangservicesToken.extra["uhs"].toString(); auto xToken = m_data->mojangservicesToken.token; QString mc_auth_template = R"XXX( { "xtoken": "XBL3.0 x=%1;%2", "platform": "PC_LAUNCHER" } )XXX"; auto requestBody = mc_auth_template.arg(uhs, xToken); QNetworkRequest request = QNetworkRequest(QUrl(requestURL)); request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); request.setRawHeader("Accept", "application/json"); AuthRequest* requestor = new AuthRequest(this); connect(requestor, &AuthRequest::finished, this, &MeshMCLoginStep::onRequestDone); requestor->post(request, requestBody.toUtf8()); qDebug() << "Getting Minecraft access token..."; } void MeshMCLoginStep::rehydrate() { // TODO: check the token validity } void MeshMCLoginStep::onRequestDone(QNetworkReply::NetworkError error, QByteArray data, QList headers) { auto requestor = qobject_cast(QObject::sender()); requestor->deleteLater(); qDebug() << data; if (error != QNetworkReply::NoError) { qWarning() << "Reply error:" << error; #ifndef NDEBUG qDebug() << data; #endif emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Failed to get Minecraft access token: %1") .arg(requestor->errorString_)); return; } if (!Parsers::parseMojangResponse(data, m_data->yggdrasilToken)) { qWarning() << "Could not parse login_with_xbox response..."; #ifndef NDEBUG qDebug() << data; #endif emit finished( AccountTaskState::STATE_FAILED_SOFT, tr("Failed to parse the Minecraft access token response.")); return; } emit finished(AccountTaskState::STATE_WORKING, tr("")); }