/* SPDX-FileCopyrightText: 2026 Project Tick
* SPDX-FileContributor: Project Tick
* SPDX-License-Identifier: GPL-3.0-or-later
*
* MeshMC - A Custom Launcher for Minecraft
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include
#include
#include
#include
#include
#include
#include
#include
#include "AuthSession.h"
#include "Usable.h"
#include "AccountData.h"
#include "QObjectPtr.h"
class Task;
class AccountTask;
class MinecraftAccount;
typedef shared_qobject_ptr MinecraftAccountPtr;
Q_DECLARE_METATYPE(MinecraftAccountPtr)
/**
* A profile within someone's Mojang account.
*
* Currently, the profile system has not been implemented by Mojang yet,
* but we might as well add some things for it in MeshMC right now so
* we don't have to rip the code to pieces to add it later.
*/
struct AccountProfile {
QString id;
QString name;
bool legacy;
};
/**
* Object that stores information about a certain Mojang account.
*
* Said information may include things such as that account's username, client
* token, and access token if the user chose to stay logged in.
*/
class MinecraftAccount : public QObject, public Usable
{
Q_OBJECT
public: /* construction */
//! Do not copy accounts. ever.
explicit MinecraftAccount(const MinecraftAccount& other,
QObject* parent) = delete;
//! Default constructor
explicit MinecraftAccount(QObject* parent = 0);
static MinecraftAccountPtr createBlankMSA();
static MinecraftAccountPtr loadFromJsonV3(const QJsonObject& json);
//! Saves a MinecraftAccount to a JSON object and returns it.
QJsonObject saveToJson() const;
public: /* manipulation */
shared_qobject_ptr loginMSA();
shared_qobject_ptr refresh();
shared_qobject_ptr currentTask();
public: /* queries */
QString internalId() const
{
return data.internalId;
}
QString accountDisplayString() const
{
return data.accountDisplayString();
}
QString accessToken() const
{
return data.accessToken();
}
QString profileId() const
{
return data.profileId();
}
QString profileName() const
{
return data.profileName();
}
bool isActive() const;
bool isMSA() const
{
return data.type == AccountType::MSA;
}
bool ownsMinecraft() const
{
return data.minecraftEntitlement.ownsMinecraft;
}
bool hasProfile() const
{
return data.profileId().size() != 0;
}
QString typeString() const
{
return "msa";
}
QPixmap getFace() const;
//! Returns the current state of the account
AccountState accountState() const;
AccountData* accountData()
{
return &data;
}
bool shouldRefresh() const;
void fillSession(AuthSessionPtr session);
QString lastError() const
{
return data.lastError();
}
signals:
/**
* This signal is emitted when the account changes
*/
void changed();
void activityChanged(bool active);
// TODO: better signalling for the various possible state changes -
// especially errors
protected: /* variables */
AccountData data;
// current task we are executing here
shared_qobject_ptr m_currentTask;
protected: /* methods */
void incrementUses() override;
void decrementUses() override;
private slots:
void authSucceeded();
void authFailed(QString reason);
};