/* SPDX-FileCopyrightText: 2026 Project Tick
* SPDX-FileContributor: Project Tick
* SPDX-License-Identifier: GPL-3.0-or-later
*
* MeshMC - A Custom Launcher for Minecraft
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2015-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include
#include
#include
struct GameType {
GameType() = default;
GameType(nonstd::optional original);
QString toTranslatedString() const;
QString toLogString() const;
enum {
Unknown = -1,
Survival = 0,
Creative,
Adventure,
Spectator
} type = Unknown;
nonstd::optional original;
};
class World
{
public:
World(const QFileInfo& file);
QString folderName() const
{
return m_folderName;
}
QString name() const
{
return m_actualName;
}
QString iconFile() const
{
return m_iconFile;
}
QDateTime lastPlayed() const
{
return m_lastPlayed;
}
GameType gameType() const
{
return m_gameType;
}
int64_t seed() const
{
return m_randomSeed;
}
bool isValid() const
{
return is_valid;
}
bool isOnFS() const
{
return m_containerFile.isDir();
}
QFileInfo container() const
{
return m_containerFile;
}
// delete all the files of this world
bool destroy();
// replace this world with a copy of the other
bool replace(World& with);
// change the world's filesystem path (used by world lists for *MAGIC*
// purposes)
void repath(const QFileInfo& file);
// remove the icon file, if any
bool resetIcon();
bool rename(const QString& to);
bool install(const QString& to, const QString& name = QString());
// WEAK compare operator - used for replacing worlds
bool operator==(const World& other) const;
private:
void readFromZip(const QFileInfo& file);
void readFromFS(const QFileInfo& file);
void loadFromLevelDat(QByteArray data);
protected:
QFileInfo m_containerFile;
QString m_containerOffsetPath;
QString m_folderName;
QString m_actualName;
QString m_iconFile;
QDateTime levelDatTime;
QDateTime m_lastPlayed;
int64_t m_randomSeed = 0;
GameType m_gameType;
bool is_valid = false;
};