/* SPDX-FileCopyrightText: 2026 Project Tick * SPDX-FileContributor: Project Tick * SPDX-License-Identifier: GPL-3.0-or-later * * MeshMC - A Custom Launcher for Minecraft * Copyright (C) 2026 Project Tick * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SkinUtils.h" #include "net/HttpMetaCache.h" #include "Application.h" #include #include #include #include #include namespace SkinUtils { /* * Given a username, return a pixmap of the cached skin (if it exists), * QPixmap() otherwise */ QPixmap getFaceFromCache(QString username, int height, int width) { QFile fskin(APPLICATION->metacache() ->resolveEntry("skins", username + ".png") ->getFullPath()); if (fskin.exists()) { QPixmap skinTexture(fskin.fileName()); if (!skinTexture.isNull()) { QPixmap skin = QPixmap(8, 8); QPainter painter(&skin); painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8)); painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8)); return skin.scaled(height, width, Qt::KeepAspectRatio); } } return QPixmap(); } } // namespace SkinUtils