/* SPDX-FileCopyrightText: 2026 Project Tick
* SPDX-FileContributor: Project Tick
* SPDX-License-Identifier: GPL-3.0-or-later
*
* MeshMC - A Custom Launcher for Minecraft
* Copyright (C) 2026 Project Tick
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "KonamiCode.h"
#include
#include
namespace
{
const std::array konamiCode = {
{Qt::Key_Up, Qt::Key_Up, Qt::Key_Down, Qt::Key_Down, Qt::Key_Left,
Qt::Key_Right, Qt::Key_Left, Qt::Key_Right, Qt::Key_B, Qt::Key_A}};
}
KonamiCode::KonamiCode(QObject* parent) : QObject(parent) {}
void KonamiCode::input(QEvent* event)
{
if (event->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast(event);
auto key = Qt::Key(keyEvent->key());
if (key == konamiCode[m_progress]) {
m_progress++;
} else {
m_progress = 0;
}
if (m_progress == static_cast(konamiCode.size())) {
m_progress = 0;
emit triggered();
}
}
}