/* SPDX-FileCopyrightText: 2026 Project Tick * SPDX-FileContributor: Project Tick * SPDX-License-Identifier: GPL-3.0-or-later * * MeshMC - A Custom Launcher for Minecraft * Copyright (C) 2026 Project Tick * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "KonamiCode.h" #include #include namespace { const std::array konamiCode = { {Qt::Key_Up, Qt::Key_Up, Qt::Key_Down, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_Left, Qt::Key_Right, Qt::Key_B, Qt::Key_A}}; } KonamiCode::KonamiCode(QObject* parent) : QObject(parent) {} void KonamiCode::input(QEvent* event) { if (event->type() == QEvent::KeyPress) { QKeyEvent* keyEvent = static_cast(event); auto key = Qt::Key(keyEvent->key()); if (key == konamiCode[m_progress]) { m_progress++; } else { m_progress = 0; } if (m_progress == static_cast(konamiCode.size())) { m_progress = 0; emit triggered(); } } }