// SPDX-License-Identifier: GPL-3.0-only AND Apache-2.0 // SPDX-FileCopyrightText: 2026 Project Tick // SPDX-FileContributor: Project Tick Team /* * ProjT Launcher - Minecraft Launcher * Copyright (C) 2026 Project Tick * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * === Upstream License Block (Do Not Modify) ============================== * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ======================================================================== */ #pragma once #include #include #include #include #include "net/NetJob.h" #include "net/NetRequest.h" /** Represents a single Minecraft asset object. * Assets are stored by their SHA1 hash in a content-addressable storage. */ struct AssetObject { QString hash; qint64 size = 0; /** Get the relative path within the objects directory (e.g., "ab/abcdef..."). */ QString getRelPath() const; /** Get the full download URL for this asset. */ QUrl getUrl() const; /** Get the local filesystem path where this asset is stored. */ QString getLocalPath() const; /** Create a download action for this asset if it needs to be downloaded. */ Net::NetRequest::Ptr getDownloadAction() const; /** Check if the asset exists locally and has the correct size. */ bool isValid() const; }; /** Represents a Minecraft assets index. * The index maps virtual paths to asset objects. */ struct AssetsIndex { QString id; QMap objects; bool isVirtual = false; bool mapToResources = false; /** Create a NetJob to download all missing assets. */ NetJob::Ptr getDownloadJob() const; /** Get the total size of all assets in bytes. */ qint64 totalSize() const; /** Get the number of assets that need to be downloaded. */ int missingAssetCount() const; /** Check if all assets are present locally. */ bool isComplete() const; }; /** Asset management utilities. * Provides functions for loading, validating, and reconstructing Minecraft assets. */ class AssetsManager { public: /** Load an assets index from a JSON file. * @param id The asset index ID (e.g., "1.19", "legacy") * @param filePath Path to the index JSON file * @return The parsed AssetsIndex, or nullopt on failure */ static std::optional loadIndex(const QString& id, const QString& filePath); /** Get the appropriate assets directory for an index. * Handles virtual assets, legacy resource mapping, and standard paths. * @param index The assets index * @param resourcesFolder Path to the resources folder (for legacy versions) * @return The directory where assets should be accessed */ static QDir getAssetsDir(const AssetsIndex& index, const QString& resourcesFolder); /** Get the assets directory by ID (loads index internally). * @param assetsId The asset index ID * @param resourcesFolder Path to the resources folder * @return The directory where assets should be accessed */ static QDir getAssetsDir(const QString& assetsId, const QString& resourcesFolder); /** Reconstruct virtual/legacy assets from the object store. * Copies assets from hash-based storage to named paths for older MC versions. * @param index The assets index to reconstruct * @param resourcesFolder Path to the resources folder * @return true if reconstruction succeeded */ static bool reconstructAssets(const AssetsIndex& index, const QString& resourcesFolder); /** Reconstruct assets by ID (loads index internally). */ static bool reconstructAssets(const QString& assetsId, const QString& resourcesFolder); /** Get the standard paths for asset storage. */ static QDir assetsBaseDir(); static QDir indexesDir(); static QDir objectsDir(); static QDir virtualDir(); /** Validate the integrity of all assets in an index. * Checks that all files exist and have correct sizes. * @param index The assets index to validate * @return List of missing or invalid asset paths */ static QStringList validateAssets(const AssetsIndex& index); }; // Legacy namespace - delegates to AssetsManager namespace AssetsUtils { bool loadAssetsIndexJson(const QString& id, const QString& file, AssetsIndex& index); QDir getAssetsDir(const QString& assetsId, const QString& resourcesFolder); bool reconstructAssets(QString assetsId, QString resourcesFolder); }