> Wiki navigation: [Overview](/handbook/wiki/) | [Getting Started](/handbook/wiki/getting-started/) | [Help Pages](/handbook/wiki/help-pages/) | [Development](/handbook/wiki/development/) # Build Instructions ## Contents [[toc]] ## Getting the source Clone the source code using git, and grab all the submodules: ```zsh git clone --recursive https://github.com/Project-Tick/ProjT-Launcher.git cd ProjT-Launcher ``` **The rest of the documentation assumes you have already cloned the repository.** ## Building ### Install prerequisites - Install XCode Command Line tools. - Install the official build of CMake (). - Install extra-cmake-modules - Install JDK 8 (). - Install any version of Qt 6 (recommended) or Qt 5.12 or newer Using [homebrew](https://brew.sh) you can install these dependencies with a single command: ```zsh brew update # in the case your repositories weren't updated brew install qt openjdk@17 cmake ninja extra-cmake-modules # use qt@5 if you want to install qt5 ``` ### XCode Command Line tools If you don't have XCode Command Line tools installed, you can install them with this command: ```zsh xcode-select --install ``` ### Build Choose an installation path. This is where the final `ProjT-Launcher.app` will be constructed when you run `make install`. Supply it as the `CMAKE_INSTALL_PREFIX` argument during CMake configuration. By default, it's in the dist folder, under ProjT-Launcher. [If you are on zsh](https://support.apple.com/kb/HT208050),zsh does not ignore comments by default, run the following to ignore comments for this session: ```zsh setopt interactivecomments ``` ```zsh mkdir build cmake \ -S . \ -B build \ -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX:PATH="$(dirname $PWD)/dist/" \ -DCMAKE_INSTALL_PREFIX="dist" \ -DCMAKE_PREFIX_PATH="/path/to/Qt/" \ -DQt5_DIR="/path/to/Qt/" \ -DQt6_DIR="/path/to/Qt/" \ -DCMAKE_OSX_DEPLOYMENT_TARGET=11 \ -DLauncher_QT_VERSION_MAJOR=6 \ # if you want to use Qt 6 -DENABLE_LTO=ON \ # if you want to enable LTO/IPO -DLauncher_BUILD_PLATFORM=macOS \ # if you want to enable LTO/IPO: -DENABLE_LTO=ON #-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" # to build a universal binary (not recommended for development) #-DLauncher_QT_VERSION_MAJOR=5 # if you want to use Qt 5 cmake --build build cmake --install build ``` Remember to replace `/path/to/Qt/` with the actual path. For newer Qt installations, it is often in your home directory. For the Homebrew installation, it's likely to be in `/opt/homebrew/opt/qt`. **Note:** The final app bundle may not run due to code signing issues, which need to be fixed with `codesign -fs -`. ## IDEs and Tooling There are a few tools that you can set up to make your development workflow smoother. In addition, some IDEs also require a bit more setup to work with Qt and CMake. ### ccache **ccache** is a compiler cache. It speeds up recompilation by caching previous compilations and detecting when the same compilation is being done again. You can [download it here](https://ccache.dev/download.html). After setting up, builds will be incremental, and the builds after the first one will be much faster. ### VS Code To set up VS Code, you can download [the C/C++ extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools), since it provides IntelliSense auto complete, linting, formatting, and various other features. Then, you need to set up the configuration. Go into the command palette and open up C/C++: Edit Configurations (UI). There, add a new configuration for ProjTLauncher. 1. Add the path to your Qt `include` folder to `includePath` 2. Add `-L/{path to your Qt installation}/lib` to `compilerArgs` 3. Set `compileCommands` to `${workspaceFolder}/build/compile_commands.json` 4. Set `cppStandard` to `c++14` or higher. For step 3 to work, you also have to reconfigure CMake to generate a `compile_commands.json` file. To do this, add `-DCMAKE_EXPORT_COMPILE_COMMANDS=ON` to the end of your CMake configuration command and run it again. You should see a file at `build/compile_commands.json`. Now the VS Code setup should be fully working. To test, open up some files and see if any error squiggles appear. If there are none, it's working properly! Here is an example of what `.vscode/c_cpp_properties.json` looks like on macOS with Qt installed via Homebrew: ```json { "configurations": [ { "name": "Mac (ProjTLauncher)", "includePath": [ "${workspaceFolder}/**", "/opt/homebrew/opt/qt@6/include/**" ], "defines": [], "macFrameworkPath": [ "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks" ], "compilerPath": "/usr/bin/clang", "compilerArgs": [ "-L/opt/homebrew/opt/qt@6/lib" ], "compileCommands": "${workspaceFolder}/build/compile_commands.json", "cStandard": "c17", "cppStandard": "c++17", "intelliSenseMode": "macos-clang-arm64" } ], "version": 4 } ``` ### CLion 1. Open CLion 2. Choose `File->Open` 3. Navigate to the source folder 4. Go to settings `Ctrl+Alt+S` 5. Navigate to `Toolchains` in `Build, Execution, Deployment` - Set the correct build tools ([see here](https://i.imgur.com/daFAdVe.png)) - CMake: `cmake` (optional) - Make: `make` (optional) - C Compiler: `gcc` - C++ Compiler: `g++` - Debugger: `gdb` (optional) 6. Navigate to `CMake` in `Build, Execution, Deployment` - Set `Build directory` to `build` 7. Navigate to `Edit Configurations` ([see here](https://i.imgur.com/fu53nc3.png)) - Create a new configuration - Name: `All` - Target: `All targets` - Choose the newly added configuration as default Now you should be able to build and test ProjT Launcher with the `Build` and `Run` buttons.